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crossdesk/apps/harmony/desktop-port/pointer.h
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/*
* @Author: DI JUNKUN
* @Date: 2026-10-15
* Copyright (c) 2026 by DI JUNKUN, All Rights Reserved.
*/
#ifndef _POINTER_H_
#define _POINTER_H_
#include <array>
#include <utility>
namespace crossdesk::harmony::desktop {
// Preserve each button's last position. Cancellation/focus loss must release
// every held button, while merely leaving the surface must preserve a drag.
class PointerState {
std::array<bool, 3> pressed_{};
float x_ = 0, y_ = 0;
public:
void Update(int kind, int button, float x, float y) {
x_ = x; y_ = y;
if (button >= 0 && button < 3 && (kind == 0 || kind == 1)) pressed_[button] = kind == 0;
}
unsigned Buttons() const {
return (pressed_[0] ? 1u : 0u) | (pressed_[1] ? 4u : 0u) | (pressed_[2] ? 2u : 0u);
}
template<class Release> void Cancel(Release release) {
const auto pressed = std::exchange(pressed_, {});
for (int i = 0; i < 3; ++i) if (pressed[i]) release(i, x_, y_);
}
};
}
#endif