/* * @Author: DI JUNKUN * @Date: 2026-10-17 * Copyright (c) 2026 by DI JUNKUN, All Rights Reserved. */ #ifndef _INSTANCE_ACTIVATION_H_ #define _INSTANCE_ACTIVATION_H_ #ifdef _WIN32 #include #else #include #endif #include namespace crossdesk::platform { // Created only by the interactive GUI, on its event-loop thread. Requests can // arrive during startup and remain pending until the UI is ready to show // itself. class InstanceActivationReceiver { public: explicit InstanceActivationReceiver(std::string application = "CrossDesk"); ~InstanceActivationReceiver(); InstanceActivationReceiver(const InstanceActivationReceiver&) = delete; InstanceActivationReceiver& operator=(const InstanceActivationReceiver&) = delete; // The caller must hold this application's client single-instance lease. bool Start(std::string& error); bool TakeRequest(std::string* activation_token = nullptr); private: std::string application_; #ifdef _WIN32 static LRESULT CALLBACK WindowProc(HWND window, UINT message, WPARAM wparam, LPARAM lparam); HWND window_ = nullptr; UINT activation_message_ = 0; bool requested_ = false; #else int socket_ = -1; std::string socket_path_; std::uint64_t socket_device_ = 0; std::uint64_t socket_inode_ = 0; #endif }; // Targets the current user's GUI on the current desktop, including a daemon // child. Waits briefly for startup/restart, without waiting on its UI thread. bool RequestInstanceActivation(std::string& error, const std::string& application = "CrossDesk"); } // namespace crossdesk::platform #endif