/* * Copyright (c) 2020 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef MODULES_DESKTOP_CAPTURE_WIN_WGC_CAPTURE_SESSION_H_ #define MODULES_DESKTOP_CAPTURE_WIN_WGC_CAPTURE_SESSION_H_ #include #include #include #include #include "api/sequence_checker.h" #include "modules/desktop_capture/desktop_capture_options.h" #include "modules/desktop_capture/win/wgc_capture_source.h" namespace webrtc { class WgcCaptureSession final { public: WgcCaptureSession( Microsoft::WRL::ComPtr d3d11_device, Microsoft::WRL::ComPtr< ABI::Windows::Graphics::Capture::IGraphicsCaptureItem> item); // Disallow copy and assign. WgcCaptureSession(const WgcCaptureSession&) = delete; WgcCaptureSession& operator=(const WgcCaptureSession&) = delete; ~WgcCaptureSession(); HRESULT StartCapture(); // Returns a frame from the frame pool, if any are present. HRESULT GetFrame(std::unique_ptr* output_frame); bool IsCaptureStarted() const { RTC_DCHECK_RUN_ON(&sequence_checker_); return is_capture_started_; } private: // Initializes |mapped_texture_| with the properties of the |src_texture|, // overrides the values of some necessary properties like the // D3D11_CPU_ACCESS_READ flag. Also has optional parameters for what size // |mapped_texture_| should be, if they aren't provided we will use the size // of |src_texture|. HRESULT CreateMappedTexture( Microsoft::WRL::ComPtr src_texture, UINT width = 0, UINT height = 0); // Event handler for |item_|'s Closed event. HRESULT OnItemClosed( ABI::Windows::Graphics::Capture::IGraphicsCaptureItem* sender, IInspectable* event_args); // A Direct3D11 Device provided by the caller. We use this to create an // IDirect3DDevice, and also to create textures that will hold the image data. Microsoft::WRL::ComPtr d3d11_device_; // This item represents what we are capturing, we use it to create the // capture session, and also to listen for the Closed event. Microsoft::WRL::ComPtr item_; // The IDirect3DDevice is necessary to instantiate the frame pool. Microsoft::WRL::ComPtr< ABI::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice> direct3d_device_; // The frame pool is where frames are deposited during capture, we retrieve // them from here with TryGetNextFrame(). Microsoft::WRL::ComPtr< ABI::Windows::Graphics::Capture::IDirect3D11CaptureFramePool> frame_pool_; // This texture holds the final image data. We made it a member so we can // reuse it, instead of having to create a new texture every time we grab a // frame. Microsoft::WRL::ComPtr mapped_texture_; // This lets us know when the source has been resized, which is important // because we must resize the framepool and our texture to be able to hold // enough data for the frame. ABI::Windows::Graphics::SizeInt32 previous_size_; // The capture session lets us set properties about the capture before it // starts such as whether to capture the mouse cursor, and it lets us tell WGC // to start capturing frames. Microsoft::WRL::ComPtr< ABI::Windows::Graphics::Capture::IGraphicsCaptureSession> session_; bool item_closed_ = false; bool is_capture_started_ = false; SequenceChecker sequence_checker_; }; } // namespace webrtc #endif // MODULES_DESKTOP_CAPTURE_WIN_WGC_CAPTURE_SESSION_H_