#ifndef _WS_CORE_H_ #define _WS_CORE_H_ #include #include #include #include #include #include #include "websocketpp/client.hpp" #include "websocketpp/common/memory.hpp" #include "websocketpp/common/thread.hpp" #include "websocketpp/config/asio_no_tls_client.hpp" typedef websocketpp::client client; enum WsStatus { WsOpening = 0, WsOpened, WsFailed, WsClosed, WsReconnecting }; class WsCore { public: WsCore(); virtual ~WsCore(); int Connect(std::string const &uri); void Close(websocketpp::close::status::value code = websocketpp::close::status::going_away, std::string reason = ""); void Send(std::string message); void Ping(websocketpp::connection_hdl hdl); WsStatus GetStatus(); // Callback void OnOpen(client *c, websocketpp::connection_hdl hdl); void OnFail(client *c, websocketpp::connection_hdl hdl); void OnClose(client *c, websocketpp::connection_hdl hdl); bool OnPing(websocketpp::connection_hdl hdl, std::string msg); bool OnPong(websocketpp::connection_hdl hdl, std::string msg); void OnPongTimeout(websocketpp::connection_hdl hdl, std::string msg); void OnMessage(websocketpp::connection_hdl hdl, client::message_ptr msg); virtual void OnReceiveMessage(const std::string &msg) = 0; virtual void OnWsStatus(WsStatus ws_status) = 0; private: client m_endpoint_; websocketpp::connection_hdl connection_handle_; std::thread m_thread_; std::thread ping_thread_; bool running_ = true; std::mutex mtx_; unsigned int interval_ = 3; std::condition_variable cond_var_; WsStatus ws_status_ = WsStatus::WsClosed; int timeout_count_ = 0; std::string uri_; bool destructed_ = false; }; #endif