#include "rd_log.h" #include "render.h" int Render::ControlWindow(std::shared_ptr &props) { double time_duration = ImGui::GetTime() - props->control_bar_button_pressed_time_; if (props->control_window_width_is_changing_) { if (props->control_bar_expand_) { props->control_window_width_ = (float)(props->control_window_min_width_ + (props->control_window_max_width_ - props->control_window_min_width_) * 4 * time_duration); } else { props->control_window_width_ = (float)(props->control_window_max_width_ - (props->control_window_max_width_ - props->control_window_min_width_) * 4 * time_duration); } } time_duration = ImGui::GetTime() - props->net_traffic_stats_button_pressed_time_; if (props->control_window_height_is_changing_) { if (props->control_bar_expand_ && props->net_traffic_stats_button_pressed_) { props->control_window_height_ = (float)(props->control_window_min_height_ + (props->control_window_max_height_ - props->control_window_min_height_) * 4 * time_duration); } else if (props->control_bar_expand_ && !props->net_traffic_stats_button_pressed_) { props->control_window_height_ = (float)(props->control_window_max_height_ - (props->control_window_max_height_ - props->control_window_min_height_) * 4 * time_duration); } } ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(1, 1, 1, 1)); ImGui::PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(0, 0)); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 10.0f); ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 10.0f); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); ImGui::SetNextWindowSize( ImVec2(props->control_window_width_, props->control_window_height_), ImGuiCond_Always); ImGui::SetNextWindowPos(ImVec2(0, title_bar_height_ + 1), ImGuiCond_Once); float pos_x = 0; float pos_y = 0; float y_boundary = fullscreen_button_pressed_ ? 0 : (title_bar_height_ + 1); if (props->reset_control_bar_pos_) { float new_cursor_pos_x = 0; float new_cursor_pos_y = 0; // set control window pos if (props->control_window_pos_.y + props->control_window_height_ > stream_window_height_) { pos_y = stream_window_height_ - props->control_window_height_; } else if (props->control_window_pos_.y < y_boundary) { pos_y = y_boundary; } else { pos_y = props->control_window_pos_.y; } if (props->is_control_bar_in_left_) { pos_x = 0; } else { pos_x = stream_window_width_ - props->control_window_width_; } ImGui::SetNextWindowPos(ImVec2(pos_x, pos_y), ImGuiCond_Always); if (0 != props->mouse_diff_control_bar_pos_x_ && 0 != props->mouse_diff_control_bar_pos_y_) { // set cursor pos new_cursor_pos_x = pos_x + props->mouse_diff_control_bar_pos_x_; new_cursor_pos_y = pos_y + props->mouse_diff_control_bar_pos_y_; SDL_WarpMouseInWindow(stream_window_, (int)new_cursor_pos_x, (int)new_cursor_pos_y); } props->reset_control_bar_pos_ = false; } else if (!props->reset_control_bar_pos_ && ImGui::IsMouseReleased(ImGuiMouseButton_Left) || props->control_window_width_is_changing_) { if (props->control_window_pos_.x <= stream_window_width_ / 2) { if (props->control_window_pos_.y + props->control_window_height_ > stream_window_height_) { pos_y = stream_window_height_ - props->control_window_height_; } else { pos_y = props->control_window_pos_.y; } if (props->control_bar_expand_) { if (props->control_window_width_ >= props->control_window_max_width_) { props->control_window_width_ = props->control_window_max_width_; props->control_window_width_is_changing_ = false; } else { props->control_window_width_is_changing_ = true; } } else { if (props->control_window_width_ <= props->control_window_min_width_) { props->control_window_width_ = props->control_window_min_width_; props->control_window_width_is_changing_ = false; } else { props->control_window_width_is_changing_ = true; } } props->is_control_bar_in_left_ = true; } else if (props->control_window_pos_.x > stream_window_width_ / 2) { pos_x = 0; pos_y = (props->control_window_pos_.y >= y_boundary && props->control_window_pos_.y <= stream_window_height_ - props->control_window_height_) ? props->control_window_pos_.y : (props->control_window_pos_.y < (fullscreen_button_pressed_ ? 0 : (title_bar_height_ + 1)) ? (fullscreen_button_pressed_ ? 0 : (title_bar_height_ + 1)) : (stream_window_height_ - props->control_window_height_)); if (props->control_bar_expand_) { if (props->control_window_width_ >= props->control_window_max_width_) { props->control_window_width_ = props->control_window_max_width_; props->control_window_width_is_changing_ = false; pos_x = stream_window_width_ - props->control_window_max_width_; } else { props->control_window_width_is_changing_ = true; pos_x = stream_window_width_ - props->control_window_width_; } } else { if (props->control_window_width_ <= props->control_window_min_width_) { props->control_window_width_ = props->control_window_min_width_; props->control_window_width_is_changing_ = false; pos_x = stream_window_width_ - props->control_window_min_width_; } else { props->control_window_width_is_changing_ = true; pos_x = stream_window_width_ - props->control_window_width_; } } props->is_control_bar_in_left_ = false; } if (props->control_window_pos_.y + props->control_window_height_ > stream_window_height_) { pos_y = stream_window_height_ - props->control_window_height_; } else if (props->control_window_pos_.y < y_boundary) { pos_y = y_boundary; } ImGui::SetNextWindowPos(ImVec2(pos_x, pos_y), ImGuiCond_Always); } if (props->control_bar_expand_ && props->control_window_height_is_changing_) { if (props->net_traffic_stats_button_pressed_) { if (props->control_window_height_ >= props->control_window_max_height_) { props->control_window_height_ = props->control_window_max_height_; props->control_window_height_is_changing_ = false; } else { props->control_window_height_is_changing_ = true; } } else { if (props->control_window_height_ <= props->control_window_min_height_) { props->control_window_height_ = props->control_window_min_height_; props->control_window_height_is_changing_ = false; } else { props->control_window_height_is_changing_ = true; } } } ImGui::Begin("ControlWindow", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoDocking); ImGui::PopStyleVar(); props->control_window_pos_ = ImGui::GetWindowPos(); SDL_GetMouseState(&props->mouse_pos_x_, &props->mouse_pos_y_); props->mouse_diff_control_bar_pos_x_ = props->mouse_pos_x_ - props->control_window_pos_.x; props->mouse_diff_control_bar_pos_y_ = props->mouse_pos_y_ - props->control_window_pos_.y; ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(1.0f, 1.0f, 1.0f, 1.0f)); static bool a, b, c, d, e; ImGui::SetNextWindowPos( ImVec2(props->is_control_bar_in_left_ ? props->control_window_pos_.x - props->control_window_width_ : props->control_window_pos_.x, props->control_window_pos_.y), ImGuiCond_Always); ImGui::SetWindowFontScale(0.5f); ImGui::BeginChild( "ControlBar", ImVec2(props->control_window_width_ * 2, props->control_window_height_), ImGuiChildFlags_Border, ImGuiWindowFlags_NoDecoration); ImGui::SetWindowFontScale(1.0f); ImGui::PopStyleColor(); ControlBar(props); props->control_bar_hovered_ = ImGui::IsWindowHovered(); ImGui::EndChild(); ImGui::End(); ImGui::PopStyleVar(4); ImGui::PopStyleColor(); return 0; }