rule("slint") set_extensions(".slint") after_load(function(target) local outputdir = path.join(target:autogendir(), "rules", "slint") target:add("includedirs", outputdir, {public = true}) local sourcebatch = target:sourcebatches()["slint"] local outputs = {} for _, sourcefile in ipairs(sourcebatch and sourcebatch.sourcefiles or {}) do local header = path.join(outputdir, path.basename(sourcefile) .. ".h") local sources = {} -- Slint supports moving definitions out of the header and splitting -- them into independently compiled translation units. for index = 1, 4 do local cppfile = path.join(outputdir, path.basename(sourcefile) .. "_" .. index .. ".cpp") table.insert(sources, cppfile) target:add("files", cppfile, {always_added = true}) end outputs[sourcefile] = {header = header, sources = sources} end target:data_set("slint.outputs", outputs) end) on_config(function(target) if target:rule("c++.build") then local cpp_rule = target:rule("c++.build"):clone() cpp_rule:add("deps", "slint", {order = true}) target:rule_add(cpp_rule) end end) before_build_file(function(target, sourcefile, opt) import("core.project.depend") import("core.tools.gcc.parse_deps", {alias = "parse_deps"}) import("utils.progress") local package = assert(target:pkg("slint"), "the slint package is required by this target") local compiler = path.join(package:installdir(), "bin", is_host("windows") and "slint-compiler.exe" or "slint-compiler") local outputs = target:data("slint.outputs")[sourcefile] local depfile = outputs.header .. ".d" -- Slint writes the -o path literally into each generated #include. -- The custom UI uses fixed light backgrounds. Keep default text and -- standard widgets light as well, regardless of the system theme. local argv = {sourcefile, "-f", "cpp", "-o", path.absolute(outputs.header), "--depfile", depfile, "--style", "fluent-light", "--embed-resources=embed-files", "--cpp-namespace", "crossdesk::ui"} local missing_output = not os.isfile(outputs.header) for _, cppfile in ipairs(outputs.sources) do table.insert(argv, "--cpp-file") table.insert(argv, path.absolute(cppfile)) missing_output = missing_output or not os.isfile(cppfile) end local function dependencies() local files = {sourcefile, compiler} if os.isfile(depfile) then -- Track imported components AND embedded images, including -- resources outside the UI directory, using the compiler output. table.join2(files, parse_deps(io.readfile(depfile, {continuation = "\\"}))) end files = table.unique(files) table.sort(files) return files end local depopts = {dependfile = target:dependfile(outputs.header), values = argv, files = dependencies(), changed = target:is_rebuilt() or missing_output or not os.isfile(depfile)} -- Slint preserves timestamps of unchanged outputs. Use the dependency -- cache's successful-generation time, not the oldest output's time. depend.on_changed(function() progress.show(opt.progress, "${color.build.object}generating.slint %s", sourcefile) os.mkdir(path.directory(outputs.header)) os.vrunv(compiler, argv) -- Save the freshly discovered dependencies on the first build too. depopts.files = dependencies() end, depopts) end) rule_end()