#include "localization.h" #include "rd_log.h" #include "render.h" int Render::MainWindow() { ImGui::SetNextWindowPos(ImVec2(0, title_bar_height_), ImGuiCond_Always); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f)); ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(1.0f, 1.0f, 1.0f, 1.0f)); ImGui::BeginChild("DeskWindow", ImVec2(main_window_width_default_, local_window_height_), ImGuiChildFlags_Border, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoBringToFrontOnFocus); ImGui::PopStyleVar(); ImGui::PopStyleColor(); LocalWindow(); ImDrawList* draw_list = ImGui::GetWindowDrawList(); draw_list->AddLine( ImVec2(main_window_width_default_ / 2, title_bar_height_ + 15.0f), ImVec2(main_window_width_default_ / 2, title_bar_height_ + 225.0f), IM_COL32(0, 0, 0, 122), 1.0f); RemoteWindow(); ImGui::EndChild(); RecentConnectionsWindow(); StatusBar(); ConnectionStatusWindow(); return 0; }