# CrossDesk Mobile (native iOS) This target is a native MiniRTC controller. It uses the same WebSocket signaling, libnice ICE, SRTP/RTP and data-stream protocol as the desktop app. There is no `WKWebView` or browser runtime. ## Requirements - Xcode 16 or newer - Xmake available on `PATH` - A physical arm64 iPhone or iPad running iOS 16 or newer ## Build Clone the repository with its submodules. Run these commands from the parent directory where you want to place the checkout: ```sh git clone --recurse-submodules https://github.com/kunkundi/crossdesk.git cd crossdesk ``` For an existing checkout, run `git submodule update --init --recursive` from the repository root. All remaining commands below use that root directory. 1. Open `apps/ios/CrossDeskMobile.xcodeproj` and select the `CrossDeskMobile` target and scheme. 2. Under **Signing & Capabilities**, select your own development team and set a bundle identifier available to that team. The checked-in signing team and `cn.crossdesk.mobile` identifier belong to the project maintainer. 3. Connect and select a physical iPhone or iPad, configure device trust and Developer Mode as prompted by Xcode, then build and run. See Apple's [device setup guide](https://developer.apple.com/documentation/xcode/running-your-app-on-simulated-or-physical-devices). The first build phase builds MiniRTC and the CrossDesk wire library, downloads and builds their dependencies, then merges the iPhoneOS archives into a local library under `Vendor/`. This build path targets physical devices; simulator builds are not supported. The exact tool versions used by CI are recorded in the [workflow](../../.github/workflows/build.yml). You can also build the target without code signing. The resulting app, like the unsigned CI artifact, requires signing before device installation: ```sh xcodebuild -project apps/ios/CrossDeskMobile.xcodeproj \ -scheme CrossDeskMobile \ -configuration Debug \ -destination 'generic/platform=iOS' \ CODE_SIGNING_ALLOWED=NO build ``` The first connection to a signaling server provisions and stores an identity for that server. Remote control sessions then log in as `C-` and use the desktop-compatible `DisplayN`, `control_audio`, `mouse`, `keyboard`, `control_data`, `clipboard`, `file`, and `file_feedback` streams. ## Video codecs Every iOS build includes VideoToolbox, OpenH264, dav1d, libaom, and SVT-AV1. H.264 uses VideoToolbox by default; choose software processing under **设置 → 视频编解码 → 处理方式** (Settings → Video codec → Processing mode) to use OpenH264 for H.264. The change takes effect on the next connection. AV1 encoding uses SVT-AV1 and AV1 decoding uses dav1d; VideoToolbox AV1 hardware decoding is currently unsupported. ## Physical-device test checklist Run the app from Xcode on a physical device and connect to a current desktop build. Test the features in this order so a media problem is not confused with a data-channel problem: 1. **Video:** after the session connects, the waiting panel should be replaced by the remote desktop. Tap the floating icon to see the connection state, P2P/TURN mode, decoded resolution, and bitrate. The current menu does not display a frame counter. 2. **Audio:** play continuous sound on the remote computer, then toggle the speaker button. Audio is Opus-decoded by MiniRTC and played as 48 kHz mono 16-bit PCM through `AVAudioEngine`. 3. **Clipboard:** copy a short text value on the remote desktop, then paste it into a text field on the phone to verify reception. Text is limited to 128 KiB. The bridge supports sending local text, but the current UI has no **Send local clipboard** action. 4. **Displays:** open the display menu, switch every listed monitor, and check that the selected monitor appears and the displayed resolution updates after a new key frame. 5. **Files:** choose **发送文件** (Send file) from the floating menu to pick a small file, then send a file back from the desktop. Progress is ACK-driven. Received files are stored in the app's `Documents/Received` directory and can be exported with the share button beside the transfer status or Finder's Files tab. For black-screen diagnosis, keep Xcode's debug console open and look for `CrossDesk` and `VideoToolbox` messages. With VideoToolbox H.264 decoding selected, look for `VideoToolbox decoded frame` from MiniRTC and `CrossDesk delivered latest frame` from the iOS bridge. Other codec paths do not produce the VideoToolbox message. If decoded frames do not reach the bridge, check that the selected stream is named `Display1`, `Display2`, and so on. If no frames decode, check the selected codec and the desktop capture/encoding logs, then reconnect or switch displays to request a new key frame.