mirror of
https://github.com/kunkundi/crossdesk.git
synced 2026-06-30 11:01:50 +08:00
[feat] add Windows secure desktop remote unlock support for locked sessions, refs #77
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@@ -44,6 +44,14 @@
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namespace crossdesk {
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class Render {
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public:
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enum class RemoteUnlockState {
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none,
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service_unavailable,
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lock_screen,
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credential_ui,
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secure_desktop,
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};
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struct FileTransferState {
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std::atomic<bool> file_sending_ = false;
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std::atomic<uint64_t> file_sent_bytes_ = 0;
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@@ -159,6 +167,9 @@ class Render {
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std::string mouse_control_button_label_ = "Mouse Control";
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std::string audio_capture_button_label_ = "Audio Capture";
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std::string remote_host_name_ = "";
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bool remote_service_status_received_ = false;
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bool remote_service_available_ = false;
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std::string remote_interactive_stage_ = "";
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std::vector<DisplayInfo> display_info_list_;
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SDL_Texture* stream_texture_ = nullptr;
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uint8_t* argb_buffer_ = nullptr;
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@@ -271,6 +282,13 @@ class Render {
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std::shared_ptr<SubStreamWindowProperties>& props);
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void DrawReceivingScreenText(
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std::shared_ptr<SubStreamWindowProperties>& props);
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void DrawRemoteUnlockStateText(
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std::shared_ptr<SubStreamWindowProperties>& props);
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void ResetRemoteServiceStatus(SubStreamWindowProperties& props);
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void ApplyRemoteServiceStatus(SubStreamWindowProperties& props,
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const ServiceStatus& status);
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RemoteUnlockState GetRemoteUnlockState(
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const SubStreamWindowProperties& props) const;
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#ifdef __APPLE__
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int RequestPermissionWindow();
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bool CheckScreenRecordingPermission();
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@@ -359,6 +377,10 @@ class Render {
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int AudioDeviceInit();
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int AudioDeviceDestroy();
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void HandleWindowsServiceIntegration();
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#if _WIN32
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void ResetLocalWindowsServiceState(bool clear_pending_sas);
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#endif
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private:
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struct CDCache {
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@@ -515,6 +537,14 @@ class Render {
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SDL_Event last_mouse_event;
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SDL_AudioStream* output_stream_;
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uint32_t STREAM_REFRESH_EVENT = 0;
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#if _WIN32
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std::atomic<bool> pending_windows_service_sas_{false};
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bool local_service_status_received_ = false;
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bool local_service_available_ = false;
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std::string local_interactive_stage_;
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uint32_t last_local_secure_input_block_log_tick_ = 0;
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uint32_t last_windows_service_status_tick_ = 0;
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#endif
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// stream window render
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SDL_Window* stream_window_ = nullptr;
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