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[fix] do not forget to destroy the texture
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@@ -616,6 +616,7 @@ int Render::Run() {
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texture_width_ = video_width_;
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texture_height_ = video_height_;
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SDL_DestroyTexture(stream_texture_);
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stream_texture_ = SDL_CreateTexture(
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main_renderer_, stream_pixformat_, SDL_TEXTUREACCESS_STREAMING,
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texture_width_, texture_height_);
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@@ -708,6 +709,7 @@ int Render::Run() {
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ImGui_ImplSDLRenderer2_Shutdown();
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ImGui_ImplSDL2_Shutdown();
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SDL_DestroyTexture(stream_texture_);
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SDL_DestroyRenderer(main_renderer_);
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SDL_DestroyWindow(main_window_);
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