[feat] show server window in the bottom-right corner of the screen

This commit is contained in:
dijunkun
2026-01-19 17:42:22 +08:00
parent d6d8ecd6c5
commit fd242d50c1
4 changed files with 289 additions and 26 deletions

View File

@@ -949,24 +949,43 @@ int Render::CreateServerWindow() {
return -1;
}
ImGui::SetCurrentContext(server_ctx_);
if (!SDL_CreateWindowAndRenderer(
"Server window", (int)server_window_width_,
(int)server_window_height_,
SDL_WINDOW_HIGH_PIXEL_DENSITY | SDL_WINDOW_BORDERLESS,
&server_window_, &server_renderer_)) {
if (!SDL_CreateWindowAndRenderer("Server window", (int)server_window_width_,
(int)server_window_height_,
SDL_WINDOW_HIGH_PIXEL_DENSITY |
SDL_WINDOW_BORDERLESS |
SDL_WINDOW_TRANSPARENT,
&server_window_, &server_renderer_)) {
LOG_ERROR("Error creating server_window_ and server_renderer_: {}",
SDL_GetError());
return -1;
}
SDL_SetWindowResizable(server_window_, true);
// Set window position to bottom-right corner
SDL_Rect display_bounds;
if (SDL_GetDisplayUsableBounds(SDL_GetDisplayForWindow(server_window_),
&display_bounds)) {
int window_x =
display_bounds.x + display_bounds.w - (int)server_window_width_;
int window_y =
display_bounds.y + display_bounds.h - (int)server_window_height_;
SDL_SetWindowPosition(server_window_, window_x, window_y);
}
SDL_SetWindowResizable(server_window_, false);
SDL_SetRenderDrawBlendMode(server_renderer_, SDL_BLENDMODE_BLEND);
// for window region action
SDL_SetWindowHitTest(server_window_, HitTestCallback, this);
SetupFontAndStyle(false);
ImGui_ImplSDL3_InitForSDLRenderer(server_window_, server_renderer_);
ImGui_ImplSDLRenderer3_Init(server_renderer_);
server_window_created_ = true;
server_window_inited_ = true;
LOG_INFO("Server window inited");
return 0;
}
@@ -1237,12 +1256,28 @@ int Render::DrawServerWindow() {
LOG_ERROR("Server context is null");
return -1;
}
if (server_window_) {
int w = 0, h = 0;
SDL_GetWindowSize(server_window_, &w, &h);
if (w > 0 && h > 0) {
server_window_width_ = (float)w;
server_window_height_ = (float)h;
}
}
ImGui::SetCurrentContext(server_ctx_);
ImGui_ImplSDLRenderer3_NewFrame();
ImGui_ImplSDL3_NewFrame();
ImGui::NewFrame();
ServerWindow();
ImGui::Render();
// Transparent clear for compact (shaped) mode; opaque clear for normal mode.
if (server_window_compact_) {
SDL_SetRenderDrawColor(server_renderer_, 0, 0, 0, 0);
} else {
SDL_SetRenderDrawColor(server_renderer_, 255, 255, 255, 255);
}
SDL_RenderClear(server_renderer_);
ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), server_renderer_);
SDL_RenderPresent(server_renderer_);
@@ -1430,7 +1465,7 @@ void Render::MainLoop() {
DrawStreamWindow();
}
if (need_to_send_host_info_) {
if (is_server_mode_) {
DrawServerWindow();
}
@@ -1530,6 +1565,11 @@ void Render::HandleServerWindow() {
CreateServerWindow();
need_to_create_server_window_ = false;
}
if (need_to_destroy_server_window_) {
DestroyServerWindow();
need_to_destroy_server_window_ = false;
}
}
void Render::Cleanup() {
@@ -1910,6 +1950,16 @@ void Render::ProcessSdlEvent(const SDL_Event& event) {
}
}
if (server_window_inited_) {
if (server_ctx_) {
ImGui::SetCurrentContext(server_ctx_);
ImGui_ImplSDL3_ProcessEvent(&event);
} else {
LOG_ERROR("Server context is null");
return;
}
}
switch (event.type) {
case SDL_EVENT_QUIT:
if (stream_window_inited_) {