[refactor] update stream window rendering for high-DPI scaling support

This commit is contained in:
dijunkun
2025-12-04 02:11:06 +08:00
parent 1e48b645ca
commit fafced23c2
7 changed files with 101 additions and 78 deletions

View File

@@ -53,11 +53,11 @@ int Render::ControlWindow(std::shared_ptr<SubStreamWindowProperties>& props) {
ImVec2(props->control_window_width_, props->control_window_height_),
ImGuiCond_Always);
ImGui::SetNextWindowPos(ImVec2(0, title_bar_height_ + 1), ImGuiCond_Once);
ImGui::SetNextWindowPos(ImVec2(0, title_bar_height_), ImGuiCond_Once);
float pos_x = 0;
float pos_y = 0;
float y_boundary = fullscreen_button_pressed_ ? 0 : (title_bar_height_ + 1);
float y_boundary = fullscreen_button_pressed_ ? 0 : title_bar_height_;
if (props->reset_control_bar_pos_) {
float new_cursor_pos_x = 0;
@@ -94,7 +94,7 @@ int Render::ControlWindow(std::shared_ptr<SubStreamWindowProperties>& props) {
} else if (!props->reset_control_bar_pos_ &&
ImGui::IsMouseReleased(ImGuiMouseButton_Left) ||
props->control_window_width_is_changing_) {
if (props->control_window_pos_.x <= stream_window_width_ / 2) {
if (props->control_window_pos_.x <= stream_window_width_ * 0.5f) {
if (props->control_window_pos_.y + props->control_window_height_ >
stream_window_height_) {
pos_y = stream_window_height_ - props->control_window_height_;
@@ -118,18 +118,16 @@ int Render::ControlWindow(std::shared_ptr<SubStreamWindowProperties>& props) {
}
}
props->is_control_bar_in_left_ = true;
} else if (props->control_window_pos_.x > stream_window_width_ / 2) {
} else if (props->control_window_pos_.x > stream_window_width_ * 0.5f) {
pos_x = 0;
pos_y =
(props->control_window_pos_.y >= y_boundary &&
props->control_window_pos_.y <=
stream_window_height_ - props->control_window_height_)
? props->control_window_pos_.y
: (props->control_window_pos_.y < (fullscreen_button_pressed_
? 0
: (title_bar_height_ + 1))
? (fullscreen_button_pressed_ ? 0
: (title_bar_height_ + 1))
: (props->control_window_pos_.y <
(fullscreen_button_pressed_ ? 0 : title_bar_height_)
? (fullscreen_button_pressed_ ? 0 : title_bar_height_)
: (stream_window_height_ - props->control_window_height_));
if (props->control_bar_expand_) {
@@ -205,10 +203,10 @@ int Render::ControlWindow(std::shared_ptr<SubStreamWindowProperties>& props) {
std::string control_child_window_title =
props->remote_id_ + "ControlChildWindow";
ImGui::BeginChild(
control_child_window_title.c_str(),
ImVec2(props->control_window_width_ * 2, props->control_window_height_),
ImGuiChildFlags_Border, ImGuiWindowFlags_NoDecoration);
ImGui::BeginChild(control_child_window_title.c_str(),
ImVec2(props->control_window_width_ * 2.0f,
props->control_window_height_),
ImGuiChildFlags_Border, ImGuiWindowFlags_NoDecoration);
ImGui::PopStyleColor();
ControlBar(props);