[refactor] update stream window rendering for high-DPI scaling support

This commit is contained in:
dijunkun
2025-12-04 02:11:06 +08:00
parent 1e48b645ca
commit fafced23c2
7 changed files with 101 additions and 78 deletions

View File

@@ -9,10 +9,24 @@ namespace crossdesk {
int Render::TitleBar(bool main_window) {
ImGuiIO& io = ImGui::GetIO();
float title_bar_width = io.DisplaySize.x;
float title_bar_height = io.DisplaySize.y * (TITLE_BAR_HEIGHT + 0.01f);
float title_bar_button_width = io.DisplaySize.x * TITLE_BAR_BUTTON_WIDTH;
float title_bar_button_height = io.DisplaySize.y * TITLE_BAR_BUTTON_HEIGHT;
float title_bar_width = title_bar_width_;
float title_bar_height = title_bar_height_;
float title_bar_button_width = title_bar_button_width_;
float title_bar_button_height = title_bar_button_height_;
if (main_window) {
title_bar_width = io.DisplaySize.x;
title_bar_height = io.DisplaySize.y * (TITLE_BAR_HEIGHT + 0.01f);
title_bar_button_width = io.DisplaySize.x * TITLE_BAR_BUTTON_WIDTH;
title_bar_button_height = io.DisplaySize.y * TITLE_BAR_BUTTON_HEIGHT;
title_bar_height_ = title_bar_height;
title_bar_button_width_ = title_bar_button_width;
title_bar_button_height_ = title_bar_button_height;
} else {
title_bar_width = io.DisplaySize.x;
title_bar_height = title_bar_button_height_;
title_bar_button_width = title_bar_button_width_;
title_bar_button_height = title_bar_button_height_;
}
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
@@ -185,7 +199,7 @@ int Render::TitleBar(bool main_window) {
ImGui::PushStyleColor(ImGuiCol_ButtonActive,
ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
if (!window_maximized_) {
if (window_maximized_) {
float pos_x_top = title_bar_width - title_bar_button_width * 1.65f;
float pos_y_top = title_bar_button_height * 0.36f;
float pos_x_bottom = title_bar_width - title_bar_button_width * 1.6f;