[fix] fix mouse wheel mapping on Windows

This commit is contained in:
dijunkun
2025-04-16 14:33:11 +08:00
parent 536fe17055
commit fa73447f88
3 changed files with 19 additions and 13 deletions

View File

@@ -41,6 +41,7 @@ int Render::ProcessMouseEvent(SDL_Event &event) {
controlled_remote_id_ = "";
int video_width, video_height = 0;
int render_width, render_height = 0;
float ratio_x, ratio_y = 0;
RemoteAction remote_action;
for (auto &it : client_properties_) {
@@ -61,10 +62,8 @@ int Render::ProcessMouseEvent(SDL_Event &event) {
last_mouse_event.button.x = event.button.x;
last_mouse_event.button.y = event.button.y;
float ratio_x =
(float)props->original_display_width_ / (float)render_width;
float ratio_y =
(float)props->original_display_height_ / (float)render_height;
ratio_x = (float)props->original_display_width_ / (float)render_width;
ratio_y = (float)props->original_display_height_ / (float)render_height;
remote_action.m.x =
(size_t)((event.button.x - props->stream_render_rect_.x) * ratio_x);
@@ -122,6 +121,17 @@ int Render::ProcessMouseEvent(SDL_Event &event) {
remote_action.m.s = scroll_x;
}
render_width = props->stream_render_rect_.w;
render_height = props->stream_render_rect_.h;
ratio_x = (float)props->original_display_width_ / (float)render_width;
ratio_y = (float)props->original_display_height_ / (float)render_height;
remote_action.m.x =
(size_t)((last_mouse_event.button.x - props->stream_render_rect_.x) *
ratio_x);
remote_action.m.y =
(size_t)((last_mouse_event.button.y - props->stream_render_rect_.y) *
ratio_y);
SendDataFrame(props->peer_, (const char *)&remote_action,
sizeof(remote_action));
}