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https://github.com/kunkundi/crossdesk.git
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[fix] prevent remote input from blocking transport callbacks
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@@ -190,20 +190,13 @@ void GuiRuntime::HandleServerControllerDisconnected(
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const std::string& remote_id, const char* reason) {
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transfers_.Cancel(peer_events_.get(), remote_id);
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preview_subscriptions_.Remove(remote_id);
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keyboard_.ReleaseRemotePressedKeys(remote_id, reason);
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#ifdef _WIN32
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devices_.ReleaseRemoteMouseButtons();
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#endif
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{
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std::lock_guard lock(remote_pointer_input_mutex_);
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last_remote_pointer_input_time_.erase(remote_id);
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}
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bool has_connected_controller = false;
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std::string remaining_controller_id;
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{
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std::unique_lock lock(connection_status_mutex_);
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connection_status_.erase(remote_id);
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remote_input_.Disconnect(remote_id);
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devices_.OnControllerConnectionsChanged();
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connection_host_names_.erase(remote_id);
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privacy_sessions_.Disconnected(remote_id);
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@@ -252,7 +245,6 @@ void GuiRuntime::HandleServerControllerDisconnected(
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start_keyboard_capturer_ = false;
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remote_client_id_.clear();
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audio_capture_ = false;
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devices_.ResetToInitialDisplay();
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}
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int GuiRuntime::RequestSingleDevicePresence(const std::string& remote_id,
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