mirror of
https://github.com/kunkundi/crossdesk.git
synced 2026-10-25 06:13:57 +08:00
[fix] prevent remote input from blocking transport callbacks
This commit is contained in:
@@ -0,0 +1,123 @@
|
||||
/*
|
||||
* @Author: DI JUNKUN
|
||||
* @Date: 2026-10-22
|
||||
* Copyright (c) 2026 by DI JUNKUN, All Rights Reserved.
|
||||
*/
|
||||
|
||||
#ifndef _REMOTE_INPUT_DISPATCHER_H_
|
||||
#define _REMOTE_INPUT_DISPATCHER_H_
|
||||
|
||||
#include <remote_action.h>
|
||||
|
||||
#include <array>
|
||||
#include <chrono>
|
||||
#include <condition_variable>
|
||||
#include <cstdint>
|
||||
#include <deque>
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
|
||||
#include "input_outcome.h"
|
||||
|
||||
namespace crossdesk {
|
||||
|
||||
// Serializes native input, recovery and display resets off the RTC thread.
|
||||
class RemoteInputDispatcher {
|
||||
public:
|
||||
using Apply =
|
||||
std::function<InputOutcome(const std::string&, const RemoteAction&)>;
|
||||
using Release = std::function<InputOutcome(const std::string&)>;
|
||||
using Report =
|
||||
std::function<void(const std::string&, int64_t, int64_t, InputOutcome)>;
|
||||
using ResetDisplay = std::function<InputOutcome()>;
|
||||
// Optional targeted adapter; legacy callers fall back to full Release.
|
||||
using ReleaseMouse =
|
||||
std::function<InputOutcome(const std::string&, unsigned)>;
|
||||
enum class Result { queued, coalesced, rejected, overflow };
|
||||
static constexpr size_t kMaxPendingPerController = 128;
|
||||
|
||||
RemoteInputDispatcher(Apply apply, Release release, Report report = {},
|
||||
ResetDisplay reset_display = {},
|
||||
ReleaseMouse release_mouse = {});
|
||||
~RemoteInputDispatcher();
|
||||
static bool Accepts(const RemoteAction& action);
|
||||
void Connect(const std::string& id);
|
||||
Result Push(const std::string& id, const RemoteAction& action);
|
||||
void Disconnect(const std::string& id);
|
||||
|
||||
// Scheduled recovery is not idle work. Check HasPendingReleases() as well,
|
||||
// or Stop() before destroying the devices used by callbacks.
|
||||
void WaitIdle();
|
||||
bool HasPendingReleases();
|
||||
// Cancels pending input/timers and makes a final bounded cleanup attempt.
|
||||
void Stop();
|
||||
|
||||
private:
|
||||
using Clock = std::chrono::steady_clock;
|
||||
enum class ItemKind { input, cleanup, reset_display };
|
||||
struct Item {
|
||||
std::string id;
|
||||
std::optional<RemoteAction> action; // Present only for ordinary input.
|
||||
Clock::time_point queued_at;
|
||||
ItemKind kind = ItemKind::cleanup;
|
||||
// Zero requests full controller cleanup; otherwise only these mouse
|
||||
// buttons.
|
||||
unsigned mouse_mask = 0;
|
||||
bool IsReset() const { return kind == ItemKind::reset_display; }
|
||||
bool IsInput() const { return kind == ItemKind::input; }
|
||||
bool IsCleanup() const { return kind == ItemKind::cleanup; }
|
||||
};
|
||||
struct Retry {
|
||||
Clock::time_point due;
|
||||
std::chrono::milliseconds delay{100};
|
||||
unsigned mouse_mask = 0;
|
||||
};
|
||||
struct LogState {
|
||||
Clock::time_point slow{};
|
||||
std::array<Clock::time_point, 2> failure{};
|
||||
};
|
||||
|
||||
static bool IsMove(const RemoteAction& action);
|
||||
static unsigned MouseUpMask(const RemoteAction& action);
|
||||
void RemoveResetsLocked();
|
||||
void QueueReleaseLocked(const std::string& id);
|
||||
void QueueMouseReleaseLocked(const std::string& id, unsigned mask);
|
||||
void RemoveQueuedCleanupLocked(const std::string& id);
|
||||
void ScheduleRetryLocked(const std::string& id, unsigned mouse_mask,
|
||||
Clock::time_point finished);
|
||||
void CompleteCleanupLocked(const Item& item, InputOutcome outcome,
|
||||
Clock::time_point finished);
|
||||
std::optional<Item> NextLocked();
|
||||
InputOutcome Execute(const Item& item);
|
||||
bool ShouldReportLocked(const Item& item, Clock::time_point now,
|
||||
int64_t queued_ms, int64_t execution_ms,
|
||||
InputOutcome outcome);
|
||||
void Run();
|
||||
|
||||
Apply apply_;
|
||||
Release release_;
|
||||
Report report_;
|
||||
ResetDisplay reset_display_;
|
||||
ReleaseMouse release_mouse_;
|
||||
std::mutex mutex_;
|
||||
std::condition_variable ready_, idle_;
|
||||
std::deque<Item> pending_;
|
||||
std::unordered_set<std::string> connected_, blocked_;
|
||||
std::unordered_map<std::string, size_t> pending_counts_;
|
||||
std::unordered_map<std::string, Retry> retries_;
|
||||
std::unordered_map<std::string, LogState> logs_;
|
||||
bool last_was_retry_ = false;
|
||||
bool stopping_ = false;
|
||||
bool executing_ = false;
|
||||
std::once_flag stop_once_;
|
||||
std::thread worker_;
|
||||
};
|
||||
|
||||
} // namespace crossdesk
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user