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https://github.com/kunkundi/crossdesk.git
synced 2026-10-24 13:48:51 +08:00
[fix] prevent remote input from blocking transport callbacks
This commit is contained in:
@@ -21,7 +21,6 @@
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#ifdef _WIN32
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#include <nlohmann/json.hpp>
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#include "platform/windows/screen_capturer/screen_capturer_win.h"
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#include "platform/windows/input/mouse/mouse_controller.h"
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#include "service_host.h"
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#endif
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@@ -333,26 +332,44 @@ int SessionDeviceManager::StopScreenCapturer() {
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return 0;
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}
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bool SessionDeviceManager::ReleaseRemoteMouseButtons() {
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return remote_mouse_buttons_.ReleaseAll(
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[this](unsigned mask) { return ReleaseMouseButtonMask(mask); });
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}
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bool SessionDeviceManager::ReleaseRemoteMouseButtons(const std::string& remote_id,
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unsigned mask) {
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return remote_mouse_buttons_.ReleaseController(
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remote_id, [this](unsigned buttons) { return ReleaseMouseButtonMask(buttons); }, mask);
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}
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unsigned SessionDeviceManager::ReleaseMouseButtonMask(unsigned mask) {
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unsigned released = mask;
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{
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std::lock_guard lock(mouse_controller_mutex_);
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if (mouse_controller_) released &= mouse_controller_->ReleasePressedButtons(mask);
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}
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#ifdef _WIN32
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void SessionDeviceManager::ReleaseRemoteMouseButtons() {
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if (auto mouse = dynamic_cast<PlatformMouseController*>(mouse_controller_))
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mouse->ReleasePressedButtons();
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std::lock_guard lock(service_mouse_mutex_);
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for (int button = 0; button < 3; ++button) {
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const unsigned bit = 1u << button;
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if (!(service_mouse_buttons_ & bit)) continue;
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if (!(service_mouse_buttons_ & mask & bit)) continue;
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const auto response = SendCrossDeskSecureDesktopMouseInput(
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service_mouse_x_, service_mouse_y_, 0, (button + 1) * 2, 1000);
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const auto json = nlohmann::json::parse(response, nullptr, false);
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if (json.is_object() && json.value("ok", false)) {
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service_mouse_buttons_ &= ~bit;
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} else {
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released &= ~bit;
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LOG_WARN("Service mouse button release failed: button={}, response={}",
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button, response);
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}
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}
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#endif
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return released;
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}
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#ifdef _WIN32
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std::string SessionDeviceManager::SendServiceMouseCommand(int x, int y,
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int wheel, int flag) {
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std::lock_guard lock(service_mouse_mutex_);
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@@ -398,7 +415,10 @@ bool SessionDeviceManager::SyncDisplayInfo() {
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});
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if (changed) display_info_list_ = displays;
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}
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if (changed && mouse_controller_) mouse_controller_->UpdateDisplayInfoList(displays);
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if (changed) {
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std::lock_guard lock(mouse_controller_mutex_);
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if (mouse_controller_) mouse_controller_->UpdateDisplayInfoList(displays);
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}
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return true;
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}
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@@ -434,6 +454,7 @@ int SessionDeviceManager::StartMouseController() {
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#endif
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SyncDisplayInfo();
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std::lock_guard lock(mouse_controller_mutex_);
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mouse_controller_ =
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static_cast<MouseController *>(device_controller_factory_->Create(
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DeviceControllerFactory::Device::Mouse));
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@@ -452,10 +473,16 @@ int SessionDeviceManager::StartMouseController() {
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return init_ret;
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}
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int SessionDeviceManager::StopMouseController() {
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#ifdef _WIN32
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int SessionDeviceManager::StopMouseController(bool force) {
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// Retain the native button state across transient cleanup failures. The UI
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// can keep pumping while the input worker retries, including with no peers.
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if (!force && owner_.remote_input_.HasPendingReleases()) return 1;
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// A disconnect has revoked queued input. Finish its running injection and
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// release callback before destroying the native controller.
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owner_.remote_input_.WaitIdle();
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if (!force && owner_.remote_input_.HasPendingReleases()) return 1;
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ReleaseRemoteMouseButtons();
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#endif
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std::lock_guard lock(mouse_controller_mutex_);
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if (mouse_controller_) {
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mouse_controller_->Destroy();
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delete mouse_controller_;
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@@ -636,9 +663,9 @@ void SessionDeviceManager::UpdateInteractions() {
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owner_.screen_capturer_is_started_ && !owner_.start_mouse_controller_ &&
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owner_.mouse_controller_is_started_;
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if (stop_wayland_mouse_before_screen) {
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LOG_INFO("Stopping Wayland mouse controller before screen capturer to "
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if (StopMouseController() != 0) return;
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LOG_INFO("Stopped Wayland mouse controller before screen capturer to "
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"cleanly release the shared portal session");
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StopMouseController();
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owner_.mouse_controller_is_started_ = false;
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}
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#endif
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@@ -659,8 +686,7 @@ void SessionDeviceManager::UpdateInteractions() {
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}
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} else if (!owner_.start_mouse_controller_ &&
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owner_.mouse_controller_is_started_) {
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StopMouseController();
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owner_.mouse_controller_is_started_ = false;
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if (StopMouseController() == 0) owner_.mouse_controller_is_started_ = false;
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}
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if (owner_.screen_capturer_is_started_ && mouse_controller_ && SyncDisplayInfo()) {
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@@ -750,6 +776,7 @@ bool SessionDeviceManager::SendKeyboardCommand(int key_code, bool is_down,
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bool SessionDeviceManager::SendMouseCommand(const RemoteAction &action,
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int selected_display) {
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std::lock_guard lock(mouse_controller_mutex_);
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if (mouse_controller_) {
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return mouse_controller_->SendMouseCommand(action, selected_display) == 0;
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}
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@@ -763,19 +790,20 @@ int SessionDeviceManager::SwitchDisplay(int display_id) {
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return ret;
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}
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void SessionDeviceManager::ResetToInitialDisplay() {
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InputOutcome SessionDeviceManager::ResetToInitialDisplay() {
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if (!screen_capturer_) {
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return;
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return InputOutcome::ignored;
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}
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const int ret = screen_capturer_->ResetToInitialMonitor();
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if (ret != 0) {
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LOG_WARN("Reset to initial display failed, ret={}", ret);
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return;
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return InputOutcome::failed;
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}
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// Capture backends start at display 0. Reset the input mapping as well so
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// the next connection cannot show that display while controlling another.
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owner_.selected_display_ = 0;
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SyncDisplayInfo();
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return InputOutcome::applied;
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}
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std::vector<DisplayInfo> SessionDeviceManager::display_info_list() const {
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@@ -796,7 +824,7 @@ std::vector<HostDisplay> SessionDeviceManager::host_display_list() const {
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void SessionDeviceManager::DestroyDevices() {
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speaker_capture_.Shutdown();
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StopMouseController();
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StopMouseController(true);
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if (screen_capturer_) {
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screen_capturer_->Destroy();
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delete screen_capturer_;
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