mirror of
https://github.com/kunkundi/crossdesk.git
synced 2026-03-23 08:42:55 +08:00
[feat] add support for server window resizing and dragging
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@@ -230,7 +230,7 @@ class Render {
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int DestroyStreamWindow();
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int CreateServerWindow();
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int DestroyServerWindow();
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int SetupFontAndStyle(bool main_window);
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int SetupFontAndStyle(ImFont** system_chinese_font_out);
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int DestroyMainWindowContext();
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int DestroyStreamWindowContext();
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int DestroyServerWindowContext();
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@@ -395,6 +395,7 @@ class Render {
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ImGuiContext* main_ctx_ = nullptr;
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ImFont* main_windows_system_chinese_font_ = nullptr;
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ImFont* stream_windows_system_chinese_font_ = nullptr;
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ImFont* server_windows_system_chinese_font_ = nullptr;
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bool exit_ = false;
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const int sdl_refresh_ms_ = 16; // ~60 FPS
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#if _WIN32
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@@ -507,20 +508,27 @@ class Render {
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int server_window_height_default_ = 450;
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float server_window_width_ = 300;
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float server_window_height_ = 450;
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float server_window_title_bar_height_ = 30.0f;
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float server_window_title_bar_height_ = 50.0f;
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SDL_PixelFormat server_pixformat_ = SDL_PIXELFORMAT_NV12;
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int server_window_width_real_ = 400;
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int server_window_height_real_ = 450;
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int server_window_normal_width_ = 300;
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int server_window_normal_height_ = 450;
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float server_window_dpi_scaling_w_ = 1.0f;
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float server_window_dpi_scaling_h_ = 1.0f;
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// server window compact mode (50x50) toggle
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bool server_window_compact_ = false;
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int server_window_width_before_compact_ = 0;
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int server_window_height_before_compact_ = 0;
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int server_window_x_before_compact_ = 0;
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int server_window_y_before_compact_ = 0;
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bool server_window_bounds_saved_ = false;
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// server window collapsed mode
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bool server_window_collapsed_ = false;
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bool server_window_collapsed_dragging_ = false;
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float server_window_collapsed_drag_start_mouse_x_ = 0.0f;
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float server_window_collapsed_drag_start_mouse_y_ = 0.0f;
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int server_window_collapsed_drag_start_win_x_ = 0;
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int server_window_collapsed_drag_start_win_y_ = 0;
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// server window drag normal mode
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bool server_window_dragging_ = false;
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float server_window_drag_start_mouse_x_ = 0.0f;
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float server_window_drag_start_mouse_y_ = 0.0f;
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int server_window_drag_start_win_x_ = 0;
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int server_window_drag_start_win_y_ = 0;
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bool label_inited_ = false;
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bool connect_button_pressed_ = false;
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