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https://github.com/kunkundi/crossdesk.git
synced 2025-10-27 04:35:34 +08:00
[fix] fix connection error when reinput password
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@@ -4,7 +4,7 @@
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#include "render.h"
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int Render::ConnectionStatusWindow(
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std::shared_ptr<SubStreamWindowProperties> &properties) {
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std::shared_ptr<SubStreamWindowProperties> &props) {
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if (show_connection_status_window_) {
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const ImGuiViewport *viewport = ImGui::GetMainViewport();
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@@ -34,11 +34,11 @@ int Render::ConnectionStatusWindow(
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ImGui::SetWindowFontScale(0.5f);
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std::string text;
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if (ConnectionStatus::Connecting == properties->connection_status_) {
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if (ConnectionStatus::Connecting == props->connection_status_) {
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text = localization::p2p_connecting[localization_language_index_];
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ImGui::SetCursorPosX(connection_status_window_width_ * 3 / 7);
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ImGui::SetCursorPosY(connection_status_window_height_ * 2 / 3);
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} else if (ConnectionStatus::Connected == properties->connection_status_) {
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} else if (ConnectionStatus::Connected == props->connection_status_) {
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text = localization::p2p_connected[localization_language_index_];
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ImGui::SetCursorPosX(connection_status_window_width_ * 3 / 7);
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ImGui::SetCursorPosY(connection_status_window_height_ * 2 / 3);
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@@ -49,8 +49,7 @@ int Render::ConnectionStatusWindow(
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ImGui::IsKeyPressed(ImGuiKey_Escape)) {
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show_connection_status_window_ = false;
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}
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} else if (ConnectionStatus::Disconnected ==
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properties->connection_status_) {
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} else if (ConnectionStatus::Disconnected == props->connection_status_) {
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text = localization::p2p_disconnected[localization_language_index_];
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ImGui::SetCursorPosX(connection_status_window_width_ * 3 / 7);
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ImGui::SetCursorPosY(connection_status_window_height_ * 2 / 3);
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@@ -61,7 +60,7 @@ int Render::ConnectionStatusWindow(
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ImGui::IsKeyPressed(ImGuiKey_Escape)) {
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show_connection_status_window_ = false;
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}
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} else if (ConnectionStatus::Failed == properties->connection_status_) {
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} else if (ConnectionStatus::Failed == props->connection_status_) {
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text = localization::p2p_failed[localization_language_index_];
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ImGui::SetCursorPosX(connection_status_window_width_ * 3 / 7);
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ImGui::SetCursorPosY(connection_status_window_height_ * 2 / 3);
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@@ -72,7 +71,7 @@ int Render::ConnectionStatusWindow(
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ImGui::IsKeyPressed(ImGuiKey_Escape)) {
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show_connection_status_window_ = false;
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}
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} else if (ConnectionStatus::Closed == properties->connection_status_) {
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} else if (ConnectionStatus::Closed == props->connection_status_) {
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text = localization::p2p_closed[localization_language_index_];
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ImGui::SetCursorPosX(connection_status_window_width_ * 3 / 7);
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ImGui::SetCursorPosY(connection_status_window_height_ * 2 / 3);
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@@ -84,7 +83,7 @@ int Render::ConnectionStatusWindow(
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show_connection_status_window_ = false;
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}
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} else if (ConnectionStatus::IncorrectPassword ==
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properties->connection_status_) {
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props->connection_status_) {
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if (!password_validating_) {
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if (password_validating_time_ == 1) {
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text = localization::input_password[localization_language_index_];
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@@ -118,7 +117,7 @@ int Render::ConnectionStatusWindow(
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ImGui::Checkbox(
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localization::remember_password[localization_language_index_]
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.c_str(),
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&(properties->remember_password_));
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&(props->remember_password_));
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ImGui::SetWindowFontScale(0.5f);
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ImGui::PopStyleVar();
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@@ -130,7 +129,7 @@ int Render::ConnectionStatusWindow(
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ImGui::IsKeyPressed(ImGuiKey_Enter)) {
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show_connection_status_window_ = true;
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password_validating_ = true;
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rejoin_ = true;
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props->rejoin_ = true;
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focus_on_input_widget_ = true;
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}
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@@ -149,7 +148,7 @@ int Render::ConnectionStatusWindow(
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ImGui::SetCursorPosY(connection_status_window_height_ * 2 / 3);
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}
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} else if (ConnectionStatus::NoSuchTransmissionId ==
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properties->connection_status_) {
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props->connection_status_) {
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text = localization::no_such_id[localization_language_index_];
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ImGui::SetCursorPosX(connection_status_window_width_ * 3 / 7);
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ImGui::SetCursorPosY(connection_status_window_height_ * 2 / 3);
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@@ -371,6 +371,7 @@ void Render::OnConnectionStatusCb(ConnectionStatus status, const char *user_id,
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render->password_validating_ = false;
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render->password_validating_time_++;
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if (render->connect_button_pressed_) {
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render->connect_button_pressed_ = false;
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props->connection_established_ = false;
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render->connect_button_label_ =
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render->connect_button_pressed_
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