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https://github.com/kunkundi/crossdesk.git
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1.Fix texture update crash; 2.Do not show control window when in server mode
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@@ -372,10 +372,10 @@ int Render::Run() {
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ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar);
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ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar);
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ImGui::PopStyleVar();
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ImGui::PopStyleVar();
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ImGui::PopStyleColor();
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ImGui::PopStyleColor();
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if (!streaming_) {
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if (streaming_ && is_client_mode_) {
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MainWindow();
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} else {
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ControlWindow();
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ControlWindow();
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} else {
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MainWindow();
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}
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}
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ImGui::End();
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ImGui::End();
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@@ -438,7 +438,7 @@ int Render::Run() {
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}
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}
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} else if (event.type == REFRESH_EVENT) {
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} else if (event.type == REFRESH_EVENT) {
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if (stream_texture_)
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if (stream_texture_)
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SDL_UpdateTexture(stream_texture_, NULL, dst_buffer_, 1280 * 720 * 3);
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SDL_UpdateTexture(stream_texture_, NULL, dst_buffer_, 1280);
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} else {
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} else {
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if (connection_established_) {
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if (connection_established_) {
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ProcessMouseKeyEven(event);
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ProcessMouseKeyEven(event);
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@@ -180,13 +180,15 @@ void Render::OnConnectionStatusCb(ConnectionStatus status, void *user_data) {
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render->connection_status_str_ = "Connected";
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render->connection_status_str_ = "Connected";
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render->connection_established_ = true;
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render->connection_established_ = true;
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render->streaming_ = true;
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render->streaming_ = true;
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if (!render->is_client_mode_) {
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render->start_screen_capture_ = true;
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render->start_mouse_control_ = true;
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} else {
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SDL_SetWindowSize(render->main_window_, render->stream_window_width_,
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SDL_SetWindowSize(render->main_window_, render->stream_window_width_,
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render->stream_window_height_);
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render->stream_window_height_);
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SDL_SetWindowPosition(render->main_window_, SDL_WINDOWPOS_CENTERED,
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SDL_SetWindowPosition(render->main_window_, SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED);
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SDL_WINDOWPOS_CENTERED);
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if (!render->is_client_mode_) {
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render->start_screen_capture_ = true;
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render->start_mouse_control_ = true;
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}
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}
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} else if (ConnectionStatus::Disconnected == status) {
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} else if (ConnectionStatus::Disconnected == status) {
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render->connection_status_str_ = "Disconnected";
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render->connection_status_str_ = "Disconnected";
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