fix: let ICE drive connection failure state

This commit is contained in:
dijunkun
2026-07-28 17:43:25 +08:00
parent 383452ed3b
commit efd8b7c0ff
6 changed files with 25 additions and 71 deletions
+3 -5
View File
@@ -58,7 +58,7 @@ struct FileTransferState {
// connection, media, input, window and transfer data that share one lifetime.
struct RemoteSession {
Params params_;
PeerPtr *peer_ = nullptr;
PeerPtr* peer_ = nullptr;
std::string audio_label_ = "control_audio";
std::string data_label_ = "data";
std::string mouse_label_ = "mouse";
@@ -74,8 +74,6 @@ struct RemoteSession {
SignalStatus signal_status_ = SignalStatus::SignalClosed;
bool connection_established_ = false;
bool rejoin_ = false;
std::atomic<bool> connection_attempt_active_ = false;
std::chrono::steady_clock::time_point connection_attempt_started_at_;
bool net_traffic_stats_button_pressed_ = false;
bool enable_mouse_control_ = true;
bool mouse_controller_is_started_ = false;
@@ -160,6 +158,6 @@ struct RemoteSession {
using RemoteSessionPtr = std::shared_ptr<RemoteSession>;
} // namespace crossdesk::gui_detail
} // namespace crossdesk::gui_detail
#endif // CROSSDESK_GUI_REMOTE_SESSION_H_
#endif // CROSSDESK_GUI_REMOTE_SESSION_H_