fix: let ICE drive connection failure state

This commit is contained in:
dijunkun
2026-07-28 17:43:25 +08:00
parent 383452ed3b
commit efd8b7c0ff
6 changed files with 25 additions and 71 deletions
+1 -46
View File
@@ -17,11 +17,6 @@ namespace crossdesk {
namespace {
constexpr auto kPresenceProbeTimeout = std::chrono::seconds(5);
constexpr auto kConnectionAttemptTimeout = std::chrono::seconds(20);
bool IsConnectionAttemptPending(ConnectionStatus status) {
return status == ConnectionStatus::Connecting ||
status == ConnectionStatus::Gathering;
}
} // namespace
void GuiRuntime::HandleConnectionStatusChange() {
@@ -95,7 +90,7 @@ void GuiRuntime::HandlePendingPresenceProbe() {
show_offline_warning_window_ = true;
}
void GuiRuntime::HandleConnectionTimeouts() {
void GuiRuntime::HandlePresenceProbeTimeout() {
const auto now = std::chrono::steady_clock::now();
bool presence_probe_timed_out = false;
@@ -121,44 +116,6 @@ void GuiRuntime::HandleConnectionTimeouts() {
show_offline_warning_window_ = true;
LOG_WARN("Presence probe timed out for [{}]", presence_remote_id);
}
bool rejoin_state_changed = false;
for (auto& [_, props] : remote_sessions_) {
if (!props || !props->connection_attempt_active_.load()) {
continue;
}
const ConnectionStatus status = props->connection_status_.load();
if (!IsConnectionAttemptPending(status)) {
props->connection_attempt_active_.store(false);
continue;
}
if (now - props->connection_attempt_started_at_ <
kConnectionAttemptTimeout) {
continue;
}
LOG_WARN("Connection to [{}] timed out, status={}", props->remote_id_,
static_cast<int>(status));
props->connection_attempt_active_.store(false);
props->connection_established_ = false;
props->rejoin_ = false;
props->connection_status_.store(ConnectionStatus::Failed);
focused_remote_id_ = props->remote_id_;
show_connection_status_window_ = true;
rejoin_state_changed = true;
}
if (rejoin_state_changed) {
need_to_rejoin_ = false;
for (const auto& [_, props] : remote_sessions_) {
if (props && props->rejoin_) {
need_to_rejoin_ = true;
break;
}
}
}
}
void GuiRuntime::HandleServerControllerDisconnected(
@@ -455,8 +412,6 @@ int GuiRuntime::ConnectTo(const std::string& remote_id, const char* password,
auto props = remote_sessions_[remote_id];
if (!props->connection_established_) {
props->connection_status_.store(ConnectionStatus::Connecting);
props->connection_attempt_active_.store(true);
props->connection_attempt_started_at_ = std::chrono::steady_clock::now();
show_connection_status_window_ = true;
props->remember_password_ = remember_password;