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https://github.com/kunkundi/crossdesk.git
synced 2026-07-24 16:28:42 +08:00
[refactor] organize GUI code by responsibility
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#ifndef CROSSDESK_GUI_RUNTIME_H_
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#define CROSSDESK_GUI_RUNTIME_H_
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#include <memory>
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#include <string>
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#include "features/clipboard/clipboard_controller.h"
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#include "features/devices/session_device_manager.h"
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#include "features/file_transfer/file_transfer_manager.h"
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#include "features/input/keyboard_controller.h"
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#include "runtime/gui_state.h"
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#include "runtime/peer_event_handler.h"
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#include "features/settings/settings_manager.h"
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namespace crossdesk {
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// Shared GUI runtime. It owns subsystem controllers and cross-cutting session
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// state, but no window lifecycle, ImGui view, or transport callback methods.
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class GuiRuntime : protected gui_detail::GuiState {
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protected:
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using FileTransferState = gui_detail::FileTransferState;
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using RemoteSession = gui_detail::RemoteSession;
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enum class RemoteUnlockState {
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none,
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service_unavailable,
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lock_screen,
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credential_ui,
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secure_desktop,
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};
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GuiRuntime();
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~GuiRuntime();
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static void SdlCaptureAudioIn(void *userdata, Uint8 *stream, int len);
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static void SdlCaptureAudioOut(void *userdata, Uint8 *stream, int len);
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int CreateConnectionPeer();
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int ConnectTo(const std::string &remote_id, const char *password,
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bool remember_password, bool bypass_presence_check = false);
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int RequestSingleDevicePresence(const std::string &remote_id,
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const char *password, bool remember_password);
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void UpdateLabels();
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void HandleRecentConnections();
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void HandleConnectionStatusChange();
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void HandlePendingPresenceProbe();
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void HandleConnectionTimeouts();
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void HandleWindowsServiceIntegration();
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void CloseRemoteSession(std::shared_ptr<RemoteSession> props);
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void CloseAllRemoteSessions();
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void ResetRemoteSessionResources(
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std::shared_ptr<RemoteSession> props);
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void WaitForThumbnailSaveTasks();
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std::shared_ptr<RemoteSession>
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FindRemoteSession(const std::string &remote_id);
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void ResetRemoteServiceStatus(RemoteSession &props);
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void ApplyRemoteServiceStatus(RemoteSession &props,
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const ServiceStatus &status);
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RemoteUnlockState
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GetRemoteUnlockState(const RemoteSession &props) const;
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#if _WIN32
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void ResetLocalWindowsServiceState(bool clear_pending_sas);
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#endif
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#ifdef __APPLE__
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bool CheckScreenRecordingPermission();
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bool CheckAccessibilityPermission();
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void OpenScreenRecordingPreferences();
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void OpenAccessibilityPreferences();
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void RefreshMacPermissionStatus(bool force);
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bool EnsureMacScreenRecordingPermission();
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bool EnsureMacAccessibilityPermission();
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#endif
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ClipboardController clipboard_;
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SessionDeviceManager devices_;
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FileTransferManager transfers_;
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SettingsManager settings_;
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KeyboardController keyboard_;
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PeerEventHandler peer_events_;
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private:
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friend class ClipboardController;
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friend class SessionDeviceManager;
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friend class FileTransferManager;
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friend class SettingsManager;
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friend class KeyboardController;
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friend class PeerEventHandler;
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};
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} // namespace crossdesk
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#endif // CROSSDESK_GUI_RUNTIME_H_
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