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[refactor] organize GUI code by responsibility
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#ifndef CROSSDESK_GUI_SESSION_DEVICE_MANAGER_H_
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#define CROSSDESK_GUI_SESSION_DEVICE_MANAGER_H_
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#include <SDL3/SDL.h>
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#include <cstddef>
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#include <cstdint>
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#include <string>
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#include <vector>
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#include "device_controller.h"
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#include "device_controller_factory.h"
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#include "display_info.h"
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#include "screen_capturer_factory.h"
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#include "speaker_capturer_factory.h"
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namespace crossdesk {
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class GuiRuntime;
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// Owns media capture/playback and remote input devices for the active GUI
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// session. GuiRuntime supplies application intent; this class handles device
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// creation, updates and teardown.
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class SessionDeviceManager {
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public:
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explicit SessionDeviceManager(GuiRuntime &owner);
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void Initialize();
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void UpdateInteractions();
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void DestroyDevices();
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void DestroyFactories();
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int InitializeScreenCapturer();
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int StartScreenCapturer();
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int StopScreenCapturer();
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int StartSpeakerCapturer();
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int StopSpeakerCapturer();
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int StartMouseController();
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int StopMouseController();
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int StartKeyboardCapturer();
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int StopKeyboardCapturer();
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int InitializeAudioOutput();
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int DestroyAudioOutput();
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void PushAudio(const char *data, size_t size);
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bool SendKeyboardCommand(int key_code, bool is_down, uint32_t scan_code,
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bool extended);
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void SendMouseCommand(const RemoteAction &action, int selected_display);
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int SwitchDisplay(int display_id);
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void ResetToInitialDisplay();
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const std::vector<DisplayInfo> &display_info_list() const;
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private:
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GuiRuntime &owner_;
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SDL_AudioStream *output_stream_ = nullptr;
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ScreenCapturerFactory *screen_capturer_factory_ = nullptr;
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ScreenCapturer *screen_capturer_ = nullptr;
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SpeakerCapturerFactory *speaker_capturer_factory_ = nullptr;
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SpeakerCapturer *speaker_capturer_ = nullptr;
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DeviceControllerFactory *device_controller_factory_ = nullptr;
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MouseController *mouse_controller_ = nullptr;
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KeyboardCapturer *keyboard_capturer_ = nullptr;
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std::vector<DisplayInfo> display_info_list_;
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uint64_t last_frame_time_ = 0;
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std::string last_video_frame_stream_id_;
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};
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} // namespace crossdesk
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#endif // CROSSDESK_GUI_SESSION_DEVICE_MANAGER_H_
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