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[fix] fix height when server window is restored from collapsed state
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@@ -948,6 +948,12 @@ int Render::CreateMainWindow() {
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main_window_height_ = (int)(main_window_height_default_ * dpi_scale_);
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stream_window_width_ = (int)(stream_window_width_default_ * dpi_scale_);
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stream_window_height_ = (int)(stream_window_height_default_ * dpi_scale_);
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server_window_width_ = (int)(server_window_width_default_ * dpi_scale_);
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server_window_height_ = (int)(server_window_height_default_ * dpi_scale_);
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server_window_normal_width_ =
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(int)(server_window_width_default_ * dpi_scale_);
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server_window_normal_height_ =
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(int)(server_window_height_default_ * dpi_scale_);
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SDL_SetWindowSize(main_window_, (int)main_window_width_,
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(int)main_window_height_);
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