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wgc dll test pass
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110
application/remote_desk/webrtc/wgc_capture_session.h
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110
application/remote_desk/webrtc/wgc_capture_session.h
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/*
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* Copyright (c) 2020 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef MODULES_DESKTOP_CAPTURE_WIN_WGC_CAPTURE_SESSION_H_
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#define MODULES_DESKTOP_CAPTURE_WIN_WGC_CAPTURE_SESSION_H_
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#include <d3d11.h>
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#include <windows.graphics.capture.h>
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#include <wrl/client.h>
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#include <memory>
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#include "api/sequence_checker.h"
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#include "modules/desktop_capture/desktop_capture_options.h"
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#include "modules/desktop_capture/win/wgc_capture_source.h"
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namespace webrtc {
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class WgcCaptureSession final {
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public:
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WgcCaptureSession(
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Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device,
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Microsoft::WRL::ComPtr<
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ABI::Windows::Graphics::Capture::IGraphicsCaptureItem> item);
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// Disallow copy and assign.
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WgcCaptureSession(const WgcCaptureSession&) = delete;
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WgcCaptureSession& operator=(const WgcCaptureSession&) = delete;
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~WgcCaptureSession();
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HRESULT StartCapture();
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// Returns a frame from the frame pool, if any are present.
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HRESULT GetFrame(std::unique_ptr<DesktopFrame>* output_frame);
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bool IsCaptureStarted() const {
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RTC_DCHECK_RUN_ON(&sequence_checker_);
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return is_capture_started_;
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}
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private:
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// Initializes |mapped_texture_| with the properties of the |src_texture|,
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// overrides the values of some necessary properties like the
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// D3D11_CPU_ACCESS_READ flag. Also has optional parameters for what size
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// |mapped_texture_| should be, if they aren't provided we will use the size
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// of |src_texture|.
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HRESULT CreateMappedTexture(
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Microsoft::WRL::ComPtr<ID3D11Texture2D> src_texture,
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UINT width = 0,
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UINT height = 0);
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// Event handler for |item_|'s Closed event.
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HRESULT OnItemClosed(
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ABI::Windows::Graphics::Capture::IGraphicsCaptureItem* sender,
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IInspectable* event_args);
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// A Direct3D11 Device provided by the caller. We use this to create an
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// IDirect3DDevice, and also to create textures that will hold the image data.
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Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device_;
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// This item represents what we are capturing, we use it to create the
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// capture session, and also to listen for the Closed event.
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Microsoft::WRL::ComPtr<ABI::Windows::Graphics::Capture::IGraphicsCaptureItem>
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item_;
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// The IDirect3DDevice is necessary to instantiate the frame pool.
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Microsoft::WRL::ComPtr<
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ABI::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice>
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direct3d_device_;
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// The frame pool is where frames are deposited during capture, we retrieve
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// them from here with TryGetNextFrame().
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Microsoft::WRL::ComPtr<
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ABI::Windows::Graphics::Capture::IDirect3D11CaptureFramePool>
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frame_pool_;
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// This texture holds the final image data. We made it a member so we can
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// reuse it, instead of having to create a new texture every time we grab a
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// frame.
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Microsoft::WRL::ComPtr<ID3D11Texture2D> mapped_texture_;
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// This lets us know when the source has been resized, which is important
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// because we must resize the framepool and our texture to be able to hold
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// enough data for the frame.
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ABI::Windows::Graphics::SizeInt32 previous_size_;
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// The capture session lets us set properties about the capture before it
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// starts such as whether to capture the mouse cursor, and it lets us tell WGC
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// to start capturing frames.
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Microsoft::WRL::ComPtr<
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ABI::Windows::Graphics::Capture::IGraphicsCaptureSession>
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session_;
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bool item_closed_ = false;
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bool is_capture_started_ = false;
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SequenceChecker sequence_checker_;
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};
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} // namespace webrtc
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#endif // MODULES_DESKTOP_CAPTURE_WIN_WGC_CAPTURE_SESSION_H_
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