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[feat] cursor mapping in different displays supported
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@@ -83,7 +83,7 @@ class Render {
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int video_height_ = 0;
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int video_width_last_ = 0;
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int video_height_last_ = 0;
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int selected_display_ = 1;
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int selected_display_ = 0;
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size_t video_size_ = 0;
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bool tab_selected_ = false;
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bool tab_opened_ = true;
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@@ -98,7 +98,7 @@ class Render {
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std::string mouse_control_button_label_ = "Mouse Control";
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std::string audio_capture_button_label_ = "Audio Capture";
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std::string remote_host_name_ = "";
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std::vector<ScreenCapturer::DisplayInfo> display_info_list_;
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std::vector<DisplayInfo> display_info_list_;
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SDL_Texture *stream_texture_ = nullptr;
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SDL_Rect stream_render_rect_;
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SDL_Rect stream_render_rect_last_;
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@@ -316,6 +316,7 @@ class Render {
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float about_window_height_ = 150;
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int screen_width_ = 1280;
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int screen_height_ = 720;
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int selected_display_ = 0;
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std::string connect_button_label_ = "Connect";
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char input_password_tmp_[7] = "";
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char input_password_[7] = "";
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@@ -398,7 +399,7 @@ class Render {
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DeviceControllerFactory *device_controller_factory_ = nullptr;
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MouseController *mouse_controller_ = nullptr;
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KeyboardCapturer *keyboard_capturer_ = nullptr;
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std::vector<ScreenCapturer::DisplayInfo> display_info_list_;
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std::vector<DisplayInfo> display_info_list_;
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uint64_t last_frame_time_;
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char client_id_[10] = "";
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char client_id_display_[12] = "";
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