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Add wgc demo
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41
demo/direct3d11.interop.h
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41
demo/direct3d11.interop.h
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#pragma once
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#include <winrt/windows.graphics.directx.direct3d11.h>
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extern "C" {
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HRESULT __stdcall CreateDirect3D11DeviceFromDXGIDevice(
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::IDXGIDevice *dxgiDevice, ::IInspectable **graphicsDevice);
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HRESULT __stdcall CreateDirect3D11SurfaceFromDXGISurface(
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::IDXGISurface *dgxiSurface, ::IInspectable **graphicsSurface);
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}
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struct __declspec(uuid("A9B3D012-3DF2-4EE3-B8D1-8695F457D3C1"))
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IDirect3DDxgiInterfaceAccess : ::IUnknown {
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virtual HRESULT __stdcall GetInterface(GUID const &id, void **object) = 0;
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};
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inline auto CreateDirect3DDevice(IDXGIDevice *dxgi_device) {
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winrt::com_ptr<::IInspectable> d3d_device;
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winrt::check_hresult(
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CreateDirect3D11DeviceFromDXGIDevice(dxgi_device, d3d_device.put()));
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return d3d_device
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.as<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice>();
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}
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inline auto CreateDirect3DSurface(IDXGISurface *dxgi_surface) {
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winrt::com_ptr<::IInspectable> d3d_surface;
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winrt::check_hresult(
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CreateDirect3D11SurfaceFromDXGISurface(dxgi_surface, d3d_surface.put()));
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return d3d_surface
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.as<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface>();
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}
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template <typename T>
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auto GetDXGIInterfaceFromObject(
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winrt::Windows::Foundation::IInspectable const &object) {
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auto access = object.as<IDirect3DDxgiInterfaceAccess>();
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winrt::com_ptr<T> result;
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winrt::check_hresult(
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access->GetInterface(winrt::guid_of<T>(), result.put_void()));
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return result;
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}
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