[fix] capture Windows keyboard input with Raw Input, refs #94

This commit is contained in:
dijunkun
2026-08-03 17:38:46 +08:00
parent c0b880e1eb
commit e6c26511cd
9 changed files with 363 additions and 105 deletions
@@ -5,6 +5,8 @@
#include <cstddef>
#include <cstdint>
#include <deque>
#include <mutex>
#include <string>
#include <vector>
@@ -53,6 +55,18 @@ public:
const std::vector<DisplayInfo> &display_info_list() const;
private:
struct CapturedKeyboardInput {
int key_code = 0;
bool is_down = false;
uint32_t scan_code = 0;
bool extended = false;
};
void QueueCapturedKeyboardInput(int key_code, bool is_down,
uint32_t scan_code, bool extended);
void DrainCapturedKeyboardInput();
void ClearCapturedKeyboardInput();
GuiRuntime &owner_;
SDL_AudioStream *output_stream_ = nullptr;
ScreenCapturerFactory *screen_capturer_factory_ = nullptr;
@@ -63,6 +77,8 @@ private:
MouseController *mouse_controller_ = nullptr;
KeyboardCapturer *keyboard_capturer_ = nullptr;
std::vector<DisplayInfo> display_info_list_;
std::deque<CapturedKeyboardInput> captured_keyboard_inputs_;
std::mutex captured_keyboard_inputs_mutex_;
uint64_t last_frame_time_ = 0;
std::string last_video_frame_stream_id_;
};