[feat] add mobile codec status and scrolling codec names

This commit is contained in:
dijunkun
2026-10-27 04:16:41 +08:00
parent 1687816bde
commit e123d5f2cc
20 changed files with 241 additions and 48 deletions
@@ -48,6 +48,8 @@ int main() {
auto& adapter = *backend->adapter;
stream->window().dispatch_resize_event(slint::LogicalSize({1280, 720}));
stream->show();
stream->set_secure_attention_supported(false);
stream->set_privacy_visible(true);
auto rows = std::make_shared<slint::VectorModel<crossdesk::ui::NetworkStatsRow>>();
stream->set_stats_rows(rows);
std::vector<crossdesk::ui::NetworkStatsRow> stats(4);
@@ -75,6 +77,13 @@ int main() {
};
settle();
const float top = stream->get_video_area_top();
// The initial control is only the logo. Wait for the toolbar reveal before
// clicking network status, just as a user does in a new session.
const slint::LogicalPosition logo({19, top + 19});
stream->window().dispatch_pointer_move_event(logo);
stream->window().dispatch_pointer_press_event(logo, slint::PointerEventButton::Left);
stream->window().dispatch_pointer_release_event(logo, slint::PointerEventButton::Left);
settle(20);
for (bool dock_right : {false, true}) {
if (dock_right) {
stream->invoke_begin_control_drag(5, 20);
@@ -82,19 +91,26 @@ int main() {
stream->invoke_end_control_drag();
settle();
}
const int control_x = dock_right ? 916 : 0;
const slint::LogicalPosition button({float(control_x + (dock_right ? 278 : 245)), top + 19});
// With privacy visible and no Windows shortcuts, the toolbar is 344 px.
// Its logo moves to the trailing edge when docked on the right.
const int control_x = dock_right ? int(stream->get_video_area_width()) - 344 : 0;
const slint::LogicalPosition button({float(control_x + (dock_right ? 214 : 250)), top + 19});
stream->window().dispatch_pointer_move_event(button);
settle(35); // Include the tooltip that appears before the click.
for (bool expanded : {true, false, true, false}) {
stream->window().dispatch_pointer_press_event(button, slint::PointerEventButton::Left);
stream->window().dispatch_pointer_release_event(button, slint::PointerEventButton::Left);
settle(); // No pointer movement: animation must finish on its own.
if (stats_visible != expanded) {
std::cerr << "Network status button did not toggle the panel; dock_right="
<< dock_right << '\n';
return 1;
}
for (int y : {65, 195}) {
const auto pixel = adapter.pixels[(int(top) + y) * 1280 + control_x + 4];
const bool painted = pixel.r >= 240 && pixel.g >= 240 && pixel.b >= 240;
const bool cleared = pixel.r == 0 && pixel.g == 0 && pixel.b == 0;
if (stats_visible != expanded || (expanded ? !painted : !cleared)) {
if (expanded ? !painted : !cleared) {
std::cerr << "Stats must fully " << (expanded ? "expand" : "collapse")
<< " without pointer movement; dock_right=" << dock_right
<< ", y=" << y << ", pixel=" << int(pixel.r) << ','