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	[fix] use original screen render resolution to capturing and fix cursor mapping error
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		| @@ -22,6 +22,9 @@ class MouseController : public DeviceController { | ||||
|  private: | ||||
|   int screen_width_ = 0; | ||||
|   int screen_height_ = 0; | ||||
|  | ||||
|   int pixel_width_ = 0; | ||||
|   int pixel_height_ = 0; | ||||
| }; | ||||
|  | ||||
| #endif | ||||
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