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https://github.com/kunkundi/crossdesk.git
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Use factory method to create mouse controller on Linux
This commit is contained in:
44
src/device_controller/device_controller.h
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44
src/device_controller/device_controller.h
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/*
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* @Author: DI JUNKUN
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* @Date: 2023-12-14
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* Copyright (c) 2023 by DI JUNKUN, All Rights Reserved.
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*/
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#ifndef _DEVICE_CONTROLLER_H_
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#define _DEVICE_CONTROLLER_H_
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#include <stdio.h>
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typedef enum { mouse = 0, keyboard } ControlType;
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typedef enum { move = 0, left_down, left_up, right_down, right_up } MouseFlag;
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typedef enum { key_down = 0, key_up } KeyFlag;
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typedef struct {
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size_t x;
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size_t y;
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MouseFlag flag;
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} Mouse;
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typedef struct {
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size_t key_value;
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KeyFlag flag;
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} Key;
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typedef struct {
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ControlType type;
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union {
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Mouse m;
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Key k;
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};
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} RemoteAction;
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class DeviceController {
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public:
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virtual ~DeviceController() {}
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public:
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virtual int Init(int screen_width, int screen_height) = 0;
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virtual int Destroy() = 0;
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virtual int SendCommand(RemoteAction remote_action) = 0;
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};
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#endif
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33
src/device_controller/device_controller_factory.h
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33
src/device_controller/device_controller_factory.h
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/*
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* @Author: DI JUNKUN
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* @Date: 2023-12-14
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* Copyright (c) 2023 by DI JUNKUN, All Rights Reserved.
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*/
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#ifndef _DEVICE_CONTROLLER_FACTORY_H_
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#define _DEVICE_CONTROLLER_FACTORY_H_
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#include "device_controller.h"
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#include "mouse_controller.h"
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class DeviceControllerFactory {
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public:
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enum Device { Mouse, Keyboard };
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public:
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virtual ~DeviceControllerFactory() {}
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public:
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DeviceController* Create(Device device) {
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switch (device) {
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case Mouse:
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return new MouseController();
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case Keyboard:
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return nullptr;
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default:
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return nullptr;
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}
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}
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};
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#endif
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122
src/device_controller/mouse/linux/mouse_controller.cpp
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122
src/device_controller/mouse/linux/mouse_controller.cpp
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#include "mouse_controller.h"
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#include "log.h"
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MouseController::MouseController() {}
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MouseController::~MouseController() {}
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int MouseController::Init(int screen_width, int screen_height) {
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screen_width_ = screen_width;
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screen_height_ = screen_height;
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uinput_fd_ = open("/dev/uinput", O_WRONLY | O_NONBLOCK);
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if (uinput_fd_ < 0) {
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LOG_ERROR("Cannot open device: /dev/uinput");
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}
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ioctl(uinput_fd_, UI_SET_EVBIT, EV_KEY);
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ioctl(uinput_fd_, UI_SET_KEYBIT, BTN_RIGHT);
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ioctl(uinput_fd_, UI_SET_KEYBIT, BTN_LEFT);
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ioctl(uinput_fd_, UI_SET_EVBIT, EV_ABS);
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ioctl(uinput_fd_, UI_SET_ABSBIT, ABS_X);
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ioctl(uinput_fd_, UI_SET_ABSBIT, ABS_Y);
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ioctl(uinput_fd_, UI_SET_EVBIT, EV_REL);
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struct uinput_user_dev uidev;
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memset(&uidev, 0, sizeof(uidev));
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snprintf(uidev.name, UINPUT_MAX_NAME_SIZE, "VirtualMouse");
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uidev.id.bustype = BUS_USB;
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uidev.id.version = 1;
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uidev.id.vendor = 0x1;
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uidev.id.product = 0x1;
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uidev.absmin[ABS_X] = 0;
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uidev.absmax[ABS_X] = screen_width_;
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uidev.absmin[ABS_Y] = 0;
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uidev.absmax[ABS_Y] = screen_height_;
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write(uinput_fd_, &uidev, sizeof(uidev));
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ioctl(uinput_fd_, UI_DEV_CREATE);
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return 0;
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}
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int MouseController::Destroy() {
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ioctl(uinput_fd_, UI_DEV_DESTROY);
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close(uinput_fd_);
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}
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int MouseController::SendCommand(RemoteAction remote_action) {
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int mouse_pos_x = remote_action.m.x * screen_width_ / 1280;
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int mouse_pos_y = remote_action.m.y * screen_height_ / 720;
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if (remote_action.type == ControlType::mouse) {
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struct input_event event;
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memset(&event, 0, sizeof(event));
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gettimeofday(&event.time, NULL);
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if (remote_action.m.flag == MouseFlag::left_down) {
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SimulateKeyDown(uinput_fd_, BTN_LEFT);
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} else if (remote_action.m.flag == MouseFlag::left_up) {
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SimulateKeyUp(uinput_fd_, BTN_LEFT);
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} else if (remote_action.m.flag == MouseFlag::right_down) {
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SimulateKeyDown(uinput_fd_, BTN_RIGHT);
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} else if (remote_action.m.flag == MouseFlag::right_up) {
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SimulateKeyUp(uinput_fd_, BTN_RIGHT);
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} else {
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SetMousePosition(uinput_fd_, mouse_pos_x, mouse_pos_y);
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}
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}
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return 0;
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}
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void MouseController::SimulateKeyDown(int fd, int kval) {
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struct input_event event;
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memset(&event, 0, sizeof(event));
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gettimeofday(&event.time, 0);
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event.type = EV_KEY;
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event.value = 1;
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event.code = kval;
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write(fd, &event, sizeof(event));
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event.type = EV_SYN;
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event.value = 0;
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event.code = SYN_REPORT;
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write(fd, &event, sizeof(event));
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}
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void MouseController::SimulateKeyUp(int fd, int kval) {
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struct input_event event;
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memset(&event, 0, sizeof(event));
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gettimeofday(&event.time, 0);
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event.type = EV_KEY;
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event.value = 0;
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event.code = kval;
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write(fd, &event, sizeof(event));
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event.type = EV_SYN;
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event.value = 0;
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event.code = SYN_REPORT;
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write(fd, &event, sizeof(event));
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}
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void MouseController::SetMousePosition(int fd, int x, int y) {
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struct input_event ev[2], ev_sync;
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memset(ev, 0, sizeof(ev));
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memset(&ev_sync, 0, sizeof(ev_sync));
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ev[0].type = EV_ABS;
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ev[0].code = ABS_X;
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ev[0].value = x;
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ev[1].type = EV_ABS;
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ev[1].code = ABS_Y;
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ev[1].value = y;
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int res_w = write(fd, ev, sizeof(ev));
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ev_sync.type = EV_SYN;
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ev_sync.value = 0;
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ev_sync.code = 0;
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int res_ev_sync = write(fd, &ev_sync, sizeof(ev_sync));
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}
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41
src/device_controller/mouse/linux/mouse_controller.h
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41
src/device_controller/mouse/linux/mouse_controller.h
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@@ -0,0 +1,41 @@
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/*
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* @Author: DI JUNKUN
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* @Date: 2023-12-14
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* Copyright (c) 2023 by DI JUNKUN, All Rights Reserved.
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*/
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#ifndef _MOUSE_CONTROLLER_H_
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#define _MOUSE_CONTROLLER_H_
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#include <fcntl.h>
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#include <linux/uinput.h>
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#include <net/if.h>
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#include <sys/ioctl.h>
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#include <sys/socket.h>
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#include <unistd.h>
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#include "device_controller.h"
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class MouseController : public DeviceController {
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public:
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MouseController();
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virtual ~MouseController();
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public:
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virtual int Init(int screen_width, int screen_height);
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virtual int Destroy();
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virtual int SendCommand(RemoteAction remote_action);
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private:
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void SimulateKeyDown(int fd, int kval);
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void SimulateKeyUp(int fd, int kval);
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void SetMousePosition(int fd, int x, int y);
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private:
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int uinput_fd_;
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struct uinput_user_dev uinput_dev_;
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int screen_width_ = 0;
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int screen_height_ = 0;
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};
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#endif
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