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[fix] restore remote cursors on Windows without a physical mouse
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/*
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* @Author: DI JUNKUN
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* @Date: 2026-09-16
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* Copyright (c) 2026 by DI JUNKUN, All Rights Reserved.
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*/
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#ifndef _CURSOR_PRESENTATION_H_
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#define _CURSOR_PRESENTATION_H_
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#include <remote_action.h>
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#include <cstdint>
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#include <optional>
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namespace crossdesk {
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// All times use one monotonic millisecond clock. The owning session's cursor
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// mutex protects this policy from the transport and UI threads.
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class CursorPresentation {
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public:
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static constexpr uint64_t kStateTimeoutMs = 1500; // Three 500ms heartbeats.
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static constexpr uint64_t kInputActivityMs = 1500;
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void Observe(const CursorState& state, uint64_t now) {
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if (state.render_mode == CursorRenderMode::unknown) {
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// Repeated unavailable samples must not extend the recovery deadline.
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if (!sample_unavailable_) stale_at_ = now + kStateTimeoutMs;
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sample_unavailable_ = true;
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return;
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}
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sample_unavailable_ = false;
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stale_at_ = now + kStateTimeoutMs;
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const bool separate =
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state.render_mode == CursorRenderMode::separate ||
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(state.render_mode == CursorRenderMode::legacy && state.visible);
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// Old senders cannot distinguish embedded from hidden. Only explicit
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// metadata from a new sender can establish the no-device compatibility
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// case.
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no_device_ = state.render_mode == CursorRenderMode::hidden &&
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state.hidden_reason == CursorHiddenReason::no_pointing_device;
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held_shape_ = separate ? state.shape : RemoteCursorShape::none;
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if (held_shape_ != RemoteCursorShape::none) {
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last_visible_shape_ = held_shape_;
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}
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if (!no_device_) fallback_engaged_ = false;
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}
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void NoteInput(uint64_t now) { last_input_ = now; }
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RemoteCursorShape Resolve(uint64_t now) {
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if (!stale_at_) return RemoteCursorShape::default_cursor;
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const bool recent_input =
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last_input_ && now - *last_input_ < kInputActivityMs;
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const bool can_recover =
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now >= *stale_at_ || (!sample_unavailable_ && no_device_);
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if (can_recover && recent_input) {
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fallback_engaged_ = true;
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}
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// Once needed, retain the locator while idle until a good non-compatibility
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// sample arrives. Otherwise it would blink off whenever input pauses.
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return fallback_engaged_ ? last_visible_shape_ : held_shape_;
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}
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private:
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bool sample_unavailable_ = false;
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bool no_device_ = false;
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bool fallback_engaged_ = false;
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std::optional<uint64_t> stale_at_;
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std::optional<uint64_t> last_input_;
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RemoteCursorShape held_shape_ = RemoteCursorShape::default_cursor;
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RemoteCursorShape last_visible_shape_ = RemoteCursorShape::default_cursor;
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};
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} // namespace crossdesk
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#endif
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