mirror of
https://github.com/kunkundi/crossdesk.git
synced 2025-10-27 04:35:34 +08:00
[feat] use peer map to manage multiple client instances
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@@ -11,7 +11,7 @@
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#define MOUSE_CONTROL 1
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#endif
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int Render::SendKeyEvent(int key_code, bool is_down) {
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int Render::SendKeyCommand(int key_code, bool is_down) {
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RemoteAction remote_action;
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remote_action.type = ControlType::keyboard;
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if (is_down) {
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@@ -26,9 +26,55 @@ int Render::SendKeyEvent(int key_code, bool is_down) {
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return 0;
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}
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int Render::ProcessKeyEvent(int key_code, bool is_down) {
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if (keyboard_capturer_) {
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keyboard_capturer_->SendKeyboardCommand(key_code, is_down);
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int Render::ProcessMouseEvent(SDL_Event &event) {
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std::string remote_id = "";
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int video_width, video_height = 0;
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int render_width, render_height = 0;
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for (auto &it : client_properties_) {
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auto props = it.second;
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if (event.button.x >= props->stream_render_rect_.x &&
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event.button.x <=
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props->stream_render_rect_.x + props->stream_render_rect_.w &&
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event.button.y >= props->stream_render_rect_.y &&
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event.button.y <=
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props->stream_render_rect_.y + props->stream_render_rect_.h) {
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remote_id = it.first;
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video_width = props->video_width_;
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video_height = props->video_height_;
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render_width = props->stream_render_rect_.w;
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render_height = props->stream_render_rect_.h;
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}
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}
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float ratio_x = (float)video_width / (float)render_width;
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float ratio_y = (float)video_height / (float)render_height;
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RemoteAction remote_action;
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remote_action.m.x = (size_t)(event.button.x * ratio_x);
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remote_action.m.y = (size_t)(event.button.y * ratio_y);
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if (SDL_MOUSEBUTTONDOWN == event.type) {
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remote_action.type = ControlType::mouse;
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if (SDL_BUTTON_LEFT == event.button.button) {
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remote_action.m.flag = MouseFlag::left_down;
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} else if (SDL_BUTTON_RIGHT == event.button.button) {
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remote_action.m.flag = MouseFlag::right_down;
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}
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remote_action.m.flag = MouseFlag::move;
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SendDataFrame(peer_, (const char *)&remote_action, sizeof(remote_action));
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} else if (SDL_MOUSEBUTTONUP == event.type) {
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remote_action.type = ControlType::mouse;
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if (SDL_BUTTON_LEFT == event.button.button) {
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remote_action.m.flag = MouseFlag::left_up;
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} else if (SDL_BUTTON_RIGHT == event.button.button) {
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remote_action.m.flag = MouseFlag::right_up;
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}
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remote_action.m.flag = MouseFlag::move;
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SendDataFrame(peer_, (const char *)&remote_action, sizeof(remote_action));
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} else if (SDL_MOUSEMOTION == event.type) {
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remote_action.type = ControlType::mouse;
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remote_action.m.flag = MouseFlag::move;
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SendDataFrame(peer_, (const char *)&remote_action, sizeof(remote_action));
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}
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return 0;
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@@ -150,7 +196,7 @@ void Render::OnReceiveDataBufferCb(const char *data, size_t size,
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memcpy(&remote_action, data, size);
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if (ControlType::mouse == remote_action.type && render->mouse_controller_) {
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render->mouse_controller_->SendCommand(remote_action);
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render->mouse_controller_->SendMouseCommand(remote_action);
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} else if (ControlType::audio_capture == remote_action.type) {
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if (remote_action.a) {
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render->StartSpeakerCapturer();
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@@ -159,9 +205,11 @@ void Render::OnReceiveDataBufferCb(const char *data, size_t size,
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render->StopSpeakerCapturer();
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render->audio_capture_ = false;
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}
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} else if (ControlType::keyboard == remote_action.type) {
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render->ProcessKeyEvent((int)remote_action.k.key_value,
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remote_action.k.flag == KeyFlag::key_down);
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} else if (ControlType::keyboard == remote_action.type &&
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render->keyboard_capturer_) {
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render->keyboard_capturer_->SendKeyboardCommand(
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(int)remote_action.k.key_value,
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remote_action.k.flag == KeyFlag::key_down);
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} else if (ControlType::host_infomation == remote_action.type) {
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props->remote_host_name_ =
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std::string(remote_action.i.host_name, remote_action.i.host_name_size);
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@@ -169,32 +217,51 @@ void Render::OnReceiveDataBufferCb(const char *data, size_t size,
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}
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}
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void Render::OnSignalStatusCb(SignalStatus status, void *user_data) {
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void Render::OnSignalStatusCb(SignalStatus status, const char *user_id,
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size_t user_id_size, void *user_data) {
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Render *render = (Render *)user_data;
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if (!render) {
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return;
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}
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std::string remote_id(user_id, user_id_size);
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render->signal_status_ = status;
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if (SignalStatus::SignalConnecting == status) {
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render->signal_status_str_ = "SignalConnecting";
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render->signal_connected_ = false;
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} else if (SignalStatus::SignalConnected == status) {
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render->signal_status_str_ = "SignalConnected";
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render->signal_connected_ = true;
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} else if (SignalStatus::SignalFailed == status) {
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render->signal_status_str_ = "SignalFailed";
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render->signal_connected_ = false;
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} else if (SignalStatus::SignalClosed == status) {
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render->signal_status_str_ = "SignalClosed";
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render->signal_connected_ = false;
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} else if (SignalStatus::SignalReconnecting == status) {
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render->signal_status_str_ = "SignalReconnecting";
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render->signal_connected_ = false;
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} else if (SignalStatus::SignalServerClosed == status) {
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render->signal_status_str_ = "SignalServerClosed";
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render->signal_connected_ = false;
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render->is_create_connection_ = false;
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if (remote_id == render->client_id_) {
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render->signal_status_ = status;
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if (SignalStatus::SignalConnecting == status) {
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render->signal_connected_ = false;
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} else if (SignalStatus::SignalConnected == status) {
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render->signal_connected_ = true;
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LOG_INFO("[{}] connected to signal server", remote_id);
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} else if (SignalStatus::SignalFailed == status) {
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render->signal_connected_ = false;
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} else if (SignalStatus::SignalClosed == status) {
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render->signal_connected_ = false;
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} else if (SignalStatus::SignalReconnecting == status) {
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render->signal_connected_ = false;
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} else if (SignalStatus::SignalServerClosed == status) {
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render->signal_connected_ = false;
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}
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} else {
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if (render->client_properties_.find(remote_id) ==
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render->client_properties_.end()) {
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return;
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}
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auto props = render->client_properties_.find(remote_id)->second;
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props->signal_status_ = status;
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if (SignalStatus::SignalConnecting == status) {
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props->signal_connected_ = false;
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} else if (SignalStatus::SignalConnected == status) {
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props->signal_connected_ = true;
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LOG_INFO("[{}] connected to signal server", remote_id);
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} else if (SignalStatus::SignalFailed == status) {
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props->signal_connected_ = false;
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} else if (SignalStatus::SignalClosed == status) {
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props->signal_connected_ = false;
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} else if (SignalStatus::SignalReconnecting == status) {
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props->signal_connected_ = false;
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} else if (SignalStatus::SignalServerClosed == status) {
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props->signal_connected_ = false;
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}
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}
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}
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