[feat] use peer map to manage multiple client instances

This commit is contained in:
dijunkun
2025-04-08 17:34:33 +08:00
parent 1e014bdae3
commit d828bd736d
12 changed files with 187 additions and 82 deletions

View File

@@ -78,9 +78,13 @@ int Render::RemoteWindow() {
ConnectTo(remote_id_, remote_password_, false);
}
if (rejoin_) {
ConnectTo(remote_id_, remote_password_,
client_properties_[remote_id_]->remember_password_);
std::string client_id = "C-" + remote_id_;
if (client_properties_.find(client_id) != client_properties_.end()) {
auto props = client_properties_[client_id];
if (props->rejoin_) {
ConnectTo(remote_id_, remote_password_,
client_properties_[remote_id_]->remember_password_);
}
}
}
ImGui::EndChild();
@@ -106,40 +110,41 @@ static int InputTextCallback(ImGuiInputTextCallbackData *data) {
int Render::ConnectTo(const std::string &host_name, const char *password,
bool remember_password) {
LOG_INFO("Connect to [{}]", host_name);
if (client_properties_.find(host_name) == client_properties_.end()) {
client_properties_[host_name] =
std::string client_id = "C-" + host_name;
if (client_properties_.find(client_id) == client_properties_.end()) {
client_properties_[client_id] =
std::make_shared<SubStreamWindowProperties>();
}
auto props = client_properties_[host_name];
auto props = client_properties_[client_id];
props->connection_status_ = ConnectionStatus::Connecting;
props->remember_password_ = remember_password;
memcpy(props->remote_password_, password, 6);
int ret = -1;
if (signal_connected_) {
if (!props->connection_established_) {
if (0 == strcmp(host_name.c_str(), client_id_) && !peer_reserved_) {
std::string client_id = "C-";
client_id += client_id_;
peer_reserved_ = CreatePeer(&params_);
if (peer_reserved_) {
LOG_INFO("[{}] Create peer instance successful", client_id);
Init(peer_reserved_, client_id.c_str());
LOG_INFO("[{}] Peer init finish", client_id);
} else {
LOG_INFO("Create peer [{}] instance failed", client_id);
}
}
ret = JoinConnection(peer_reserved_ ? peer_reserved_ : peer_,
host_name.c_str(), password);
if (0 == ret) {
is_client_mode_ = true;
rejoin_ = false;
} else {
rejoin_ = true;
}
if (!props->connection_established_) {
if (peer_map_.find(client_id) == peer_map_.end()) {
memcpy(&props->params_, &params_, sizeof(Params));
props->params_.user_id = client_id.c_str();
peer_map_[client_id] = CreatePeer(&props->params_);
}
if (peer_map_[client_id]) {
LOG_INFO("[{}] Create peer instance successful", client_id);
Init(peer_map_[client_id]);
LOG_INFO("[{}] Peer init finish", client_id);
} else {
LOG_INFO("Create peer [{}] instance failed", client_id);
}
ret = JoinConnection(peer_map_[client_id], host_name.c_str(), password);
if (0 == ret) {
is_client_mode_ = true;
props->rejoin_ = false;
} else {
props->rejoin_ = true;
}
}

View File

@@ -299,7 +299,7 @@ int Render::StartKeyboardCapturer() {
[](int key_code, bool is_down, void* user_ptr) {
if (user_ptr) {
Render* render = (Render*)user_ptr;
render->SendKeyEvent(key_code, is_down);
render->SendKeyCommand(key_code, is_down);
}
},
this);
@@ -345,12 +345,14 @@ int Render::CreateConnectionPeer() {
params_.on_signal_status = OnSignalStatusCb;
params_.on_connection_status = OnConnectionStatusCb;
params_.net_status_report = NetStatusReport;
params_.user_id = client_id_;
params_.user_data = this;
peer_ = CreatePeer(&params_);
if (peer_) {
LOG_INFO("[{}] Create peer instance successful", client_id_);
Init(peer_, client_id_);
Init(peer_);
LOG_INFO("[{}] Peer init finish", client_id_);
} else {
LOG_INFO("Create peer [{}] instance failed", client_id_);
@@ -855,16 +857,19 @@ int Render::Run() {
props->remember_password_ ? props->remote_password_ : "");
}
if (peer_reserved_) {
std::string client_id = "C-";
client_id += client_id_;
LOG_INFO("[{}] Leave connection [{}]", client_id, it.first);
LeaveConnection(peer_reserved_, it.first.c_str());
std::string host_name = it.first;
PeerPtr* peer_client = peer_map_[host_name];
if (peer_client) {
std::string client_id;
if (host_name == client_id_) {
client_id = "C-" + std::string(client_id_);
} else {
client_id = client_id_;
}
LOG_INFO("[{}] Leave connection [{}]", client_id, host_name);
LeaveConnection(peer_client, host_name.c_str());
LOG_INFO("Destroy peer [{}]", client_id);
DestroyPeer(&peer_reserved_);
} else {
LOG_INFO("[{}] Leave connection [{}]", client_id_, it.first);
LeaveConnection(peer_, it.first.c_str());
DestroyPeer(&peer_client);
}
props->streaming_ = false;
@@ -995,6 +1000,8 @@ int Render::Run() {
SDL_UpdateTexture(props->stream_texture_, NULL, props->dst_buffer_,
props->texture_width_);
} else {
ProcessMouseEvent(event);
}
}
@@ -1086,9 +1093,29 @@ int Render::Run() {
DestroyPeer(&peer_);
}
if (peer_reserved_) {
LOG_INFO("Destroy peer[reserved]");
DestroyPeer(&peer_reserved_);
for (auto& it : client_properties_) {
auto props = it.second;
if (props->dst_buffer_) {
thumbnail_->SaveToThumbnail(
(char*)props->dst_buffer_, props->video_width_, props->video_height_,
it.first, props->remote_host_name_,
props->remember_password_ ? props->remote_password_ : "");
}
std::string host_name = it.first;
PeerPtr* peer_client = peer_map_[host_name];
if (peer_client) {
std::string client_id;
if (host_name == client_id_) {
client_id = "C-" + std::string(client_id_);
} else {
client_id = client_id_;
}
LOG_INFO("[{}] Leave connection [{}]", client_id, host_name);
LeaveConnection(peer_client, host_name.c_str());
LOG_INFO("Destroy peer [{}]", client_id);
DestroyPeer(&peer_client);
}
}
AudioDeviceDestroy();

View File

@@ -30,8 +30,12 @@ extern const Uint32 STREAM_FRASH;
class Render {
public:
struct SubStreamWindowProperties {
Params params_;
bool exit_ = false;
bool signal_connected_ = false;
SignalStatus signal_status_ = SignalStatus::SignalClosed;
bool connection_established_ = false;
bool rejoin_ = false;
bool net_traffic_stats_button_pressed_ = false;
bool mouse_control_button_pressed_ = false;
bool mouse_controller_is_started_ = false;
@@ -142,7 +146,8 @@ class Render {
const char *user_id, size_t user_id_size,
void *user_data);
static void OnSignalStatusCb(SignalStatus status, void *user_data);
static void OnSignalStatusCb(SignalStatus status, const char *user_id,
size_t user_id_size, void *user_data);
static void OnConnectionStatusCb(ConnectionStatus status, const char *user_id,
size_t user_id_size, void *user_data);
@@ -157,8 +162,8 @@ class Render {
const SDL_Point *area, void *data);
private:
int SendKeyEvent(int key_code, bool is_down);
int ProcessKeyEvent(int key_code, bool is_down);
int SendKeyCommand(int key_code, bool is_down);
int ProcessMouseEvent(SDL_Event &event);
static void SdlCaptureAudioIn(void *userdata, Uint8 *stream, int len);
static void SdlCaptureAudioOut(void *userdata, Uint8 *stream, int len);
@@ -363,6 +368,7 @@ class Render {
/* ------ sub stream window property start ------ */
std::unordered_map<std::string, std::shared_ptr<SubStreamWindowProperties>>
client_properties_;
std::unordered_map<std::string, PeerPtr *> peer_map_;
/* ------ stream window property end ------ */
std::unordered_map<std::string, std::shared_ptr<SubStreamWindowProperties>>

View File

@@ -11,7 +11,7 @@
#define MOUSE_CONTROL 1
#endif
int Render::SendKeyEvent(int key_code, bool is_down) {
int Render::SendKeyCommand(int key_code, bool is_down) {
RemoteAction remote_action;
remote_action.type = ControlType::keyboard;
if (is_down) {
@@ -26,9 +26,55 @@ int Render::SendKeyEvent(int key_code, bool is_down) {
return 0;
}
int Render::ProcessKeyEvent(int key_code, bool is_down) {
if (keyboard_capturer_) {
keyboard_capturer_->SendKeyboardCommand(key_code, is_down);
int Render::ProcessMouseEvent(SDL_Event &event) {
std::string remote_id = "";
int video_width, video_height = 0;
int render_width, render_height = 0;
for (auto &it : client_properties_) {
auto props = it.second;
if (event.button.x >= props->stream_render_rect_.x &&
event.button.x <=
props->stream_render_rect_.x + props->stream_render_rect_.w &&
event.button.y >= props->stream_render_rect_.y &&
event.button.y <=
props->stream_render_rect_.y + props->stream_render_rect_.h) {
remote_id = it.first;
video_width = props->video_width_;
video_height = props->video_height_;
render_width = props->stream_render_rect_.w;
render_height = props->stream_render_rect_.h;
}
}
float ratio_x = (float)video_width / (float)render_width;
float ratio_y = (float)video_height / (float)render_height;
RemoteAction remote_action;
remote_action.m.x = (size_t)(event.button.x * ratio_x);
remote_action.m.y = (size_t)(event.button.y * ratio_y);
if (SDL_MOUSEBUTTONDOWN == event.type) {
remote_action.type = ControlType::mouse;
if (SDL_BUTTON_LEFT == event.button.button) {
remote_action.m.flag = MouseFlag::left_down;
} else if (SDL_BUTTON_RIGHT == event.button.button) {
remote_action.m.flag = MouseFlag::right_down;
}
remote_action.m.flag = MouseFlag::move;
SendDataFrame(peer_, (const char *)&remote_action, sizeof(remote_action));
} else if (SDL_MOUSEBUTTONUP == event.type) {
remote_action.type = ControlType::mouse;
if (SDL_BUTTON_LEFT == event.button.button) {
remote_action.m.flag = MouseFlag::left_up;
} else if (SDL_BUTTON_RIGHT == event.button.button) {
remote_action.m.flag = MouseFlag::right_up;
}
remote_action.m.flag = MouseFlag::move;
SendDataFrame(peer_, (const char *)&remote_action, sizeof(remote_action));
} else if (SDL_MOUSEMOTION == event.type) {
remote_action.type = ControlType::mouse;
remote_action.m.flag = MouseFlag::move;
SendDataFrame(peer_, (const char *)&remote_action, sizeof(remote_action));
}
return 0;
@@ -150,7 +196,7 @@ void Render::OnReceiveDataBufferCb(const char *data, size_t size,
memcpy(&remote_action, data, size);
if (ControlType::mouse == remote_action.type && render->mouse_controller_) {
render->mouse_controller_->SendCommand(remote_action);
render->mouse_controller_->SendMouseCommand(remote_action);
} else if (ControlType::audio_capture == remote_action.type) {
if (remote_action.a) {
render->StartSpeakerCapturer();
@@ -159,9 +205,11 @@ void Render::OnReceiveDataBufferCb(const char *data, size_t size,
render->StopSpeakerCapturer();
render->audio_capture_ = false;
}
} else if (ControlType::keyboard == remote_action.type) {
render->ProcessKeyEvent((int)remote_action.k.key_value,
remote_action.k.flag == KeyFlag::key_down);
} else if (ControlType::keyboard == remote_action.type &&
render->keyboard_capturer_) {
render->keyboard_capturer_->SendKeyboardCommand(
(int)remote_action.k.key_value,
remote_action.k.flag == KeyFlag::key_down);
} else if (ControlType::host_infomation == remote_action.type) {
props->remote_host_name_ =
std::string(remote_action.i.host_name, remote_action.i.host_name_size);
@@ -169,32 +217,51 @@ void Render::OnReceiveDataBufferCb(const char *data, size_t size,
}
}
void Render::OnSignalStatusCb(SignalStatus status, void *user_data) {
void Render::OnSignalStatusCb(SignalStatus status, const char *user_id,
size_t user_id_size, void *user_data) {
Render *render = (Render *)user_data;
if (!render) {
return;
}
std::string remote_id(user_id, user_id_size);
render->signal_status_ = status;
if (SignalStatus::SignalConnecting == status) {
render->signal_status_str_ = "SignalConnecting";
render->signal_connected_ = false;
} else if (SignalStatus::SignalConnected == status) {
render->signal_status_str_ = "SignalConnected";
render->signal_connected_ = true;
} else if (SignalStatus::SignalFailed == status) {
render->signal_status_str_ = "SignalFailed";
render->signal_connected_ = false;
} else if (SignalStatus::SignalClosed == status) {
render->signal_status_str_ = "SignalClosed";
render->signal_connected_ = false;
} else if (SignalStatus::SignalReconnecting == status) {
render->signal_status_str_ = "SignalReconnecting";
render->signal_connected_ = false;
} else if (SignalStatus::SignalServerClosed == status) {
render->signal_status_str_ = "SignalServerClosed";
render->signal_connected_ = false;
render->is_create_connection_ = false;
if (remote_id == render->client_id_) {
render->signal_status_ = status;
if (SignalStatus::SignalConnecting == status) {
render->signal_connected_ = false;
} else if (SignalStatus::SignalConnected == status) {
render->signal_connected_ = true;
LOG_INFO("[{}] connected to signal server", remote_id);
} else if (SignalStatus::SignalFailed == status) {
render->signal_connected_ = false;
} else if (SignalStatus::SignalClosed == status) {
render->signal_connected_ = false;
} else if (SignalStatus::SignalReconnecting == status) {
render->signal_connected_ = false;
} else if (SignalStatus::SignalServerClosed == status) {
render->signal_connected_ = false;
}
} else {
if (render->client_properties_.find(remote_id) ==
render->client_properties_.end()) {
return;
}
auto props = render->client_properties_.find(remote_id)->second;
props->signal_status_ = status;
if (SignalStatus::SignalConnecting == status) {
props->signal_connected_ = false;
} else if (SignalStatus::SignalConnected == status) {
props->signal_connected_ = true;
LOG_INFO("[{}] connected to signal server", remote_id);
} else if (SignalStatus::SignalFailed == status) {
props->signal_connected_ = false;
} else if (SignalStatus::SignalClosed == status) {
props->signal_connected_ = false;
} else if (SignalStatus::SignalReconnecting == status) {
props->signal_connected_ = false;
} else if (SignalStatus::SignalServerClosed == status) {
props->signal_connected_ = false;
}
}
}