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https://github.com/kunkundi/crossdesk.git
synced 2025-10-26 12:15:34 +08:00
[feat] enable mouse dragging for MacOSx
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@@ -28,26 +28,31 @@ int MouseController::SendMouseCommand(RemoteAction remote_action,
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if (remote_action.type == ControlType::mouse) {
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CGEventRef mouse_event = nullptr;
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CGEventType mouse_type;
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CGMouseButton mouse_button;
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CGPoint mouse_point = CGPointMake(mouse_pos_x, mouse_pos_y);
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switch (remote_action.m.flag) {
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case MouseFlag::left_down:
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mouse_type = kCGEventLeftMouseDown;
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left_dragging_ = true;
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mouse_event = CGEventCreateMouseEvent(NULL, mouse_type, mouse_point,
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kCGMouseButtonLeft);
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break;
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case MouseFlag::left_up:
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mouse_type = kCGEventLeftMouseUp;
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left_dragging_ = false;
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mouse_event = CGEventCreateMouseEvent(NULL, mouse_type, mouse_point,
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kCGMouseButtonLeft);
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break;
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case MouseFlag::right_down:
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mouse_type = kCGEventRightMouseDown;
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right_dragging_ = true;
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mouse_event = CGEventCreateMouseEvent(NULL, mouse_type, mouse_point,
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kCGMouseButtonRight);
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break;
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case MouseFlag::right_up:
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mouse_type = kCGEventRightMouseUp;
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right_dragging_ = false;
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mouse_event = CGEventCreateMouseEvent(NULL, mouse_type, mouse_point,
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kCGMouseButtonRight);
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break;
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@@ -70,9 +75,19 @@ int MouseController::SendMouseCommand(RemoteAction remote_action,
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NULL, kCGScrollEventUnitLine, 2, 0, remote_action.m.s);
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break;
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default:
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if (left_dragging_) {
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mouse_type = kCGEventLeftMouseDragged;
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mouse_button = kCGMouseButtonLeft;
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} else if (right_dragging_) {
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mouse_type = kCGEventRightMouseDragged;
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mouse_button = kCGMouseButtonRight;
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} else {
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mouse_type = kCGEventMouseMoved;
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mouse_button = kCGMouseButtonLeft;
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}
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mouse_event = CGEventCreateMouseEvent(NULL, mouse_type, mouse_point,
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kCGMouseButtonLeft);
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mouse_button);
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break;
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}
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@@ -23,6 +23,8 @@ class MouseController : public DeviceController {
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private:
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std::vector<DisplayInfo> display_info_list_;
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bool left_dragging_ = false;
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bool right_dragging_ = false;
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};
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#endif
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