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wgc dll test pass
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138
webrtc/wgc_capturer_win.h
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138
webrtc/wgc_capturer_win.h
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/*
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* Copyright (c) 2020 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef MODULES_DESKTOP_CAPTURE_WIN_WGC_CAPTURER_WIN_H_
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#define MODULES_DESKTOP_CAPTURE_WIN_WGC_CAPTURER_WIN_H_
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#include <d3d11.h>
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#include <wrl/client.h>
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#include <map>
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#include <memory>
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#include "modules/desktop_capture/desktop_capture_options.h"
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#include "modules/desktop_capture/desktop_capturer.h"
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#include "modules/desktop_capture/win/screen_capture_utils.h"
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#include "modules/desktop_capture/win/wgc_capture_session.h"
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#include "modules/desktop_capture/win/wgc_capture_source.h"
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#include "modules/desktop_capture/win/window_capture_utils.h"
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namespace webrtc {
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// WgcCapturerWin is initialized with an implementation of this base class,
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// which it uses to find capturable sources of a particular type. This way,
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// WgcCapturerWin can remain source-agnostic.
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class SourceEnumerator {
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public:
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virtual ~SourceEnumerator() = default;
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virtual bool FindAllSources(DesktopCapturer::SourceList* sources) = 0;
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};
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class WindowEnumerator final : public SourceEnumerator {
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public:
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explicit WindowEnumerator(bool enumerate_current_process_windows)
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: enumerate_current_process_windows_(enumerate_current_process_windows) {}
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WindowEnumerator(const WindowEnumerator&) = delete;
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WindowEnumerator& operator=(const WindowEnumerator&) = delete;
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~WindowEnumerator() override = default;
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bool FindAllSources(DesktopCapturer::SourceList* sources) override {
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// WGC fails to capture windows with the WS_EX_TOOLWINDOW style, so we
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// provide it as a filter to ensure windows with the style are not returned.
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return window_capture_helper_.EnumerateCapturableWindows(
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sources, enumerate_current_process_windows_, WS_EX_TOOLWINDOW);
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}
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private:
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WindowCaptureHelperWin window_capture_helper_;
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bool enumerate_current_process_windows_;
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};
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class ScreenEnumerator final : public SourceEnumerator {
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public:
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ScreenEnumerator() = default;
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ScreenEnumerator(const ScreenEnumerator&) = delete;
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ScreenEnumerator& operator=(const ScreenEnumerator&) = delete;
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~ScreenEnumerator() override = default;
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bool FindAllSources(DesktopCapturer::SourceList* sources) override {
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return webrtc::GetScreenList(sources);
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}
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};
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// A capturer that uses the Window.Graphics.Capture APIs. It is suitable for
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// both window and screen capture (but only one type per instance). Consumers
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// should not instantiate this class directly, instead they should use
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// |CreateRawWindowCapturer()| or |CreateRawScreenCapturer()| to receive a
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// capturer appropriate for the type of source they want to capture.
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class WgcCapturerWin : public DesktopCapturer {
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public:
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WgcCapturerWin(std::unique_ptr<WgcCaptureSourceFactory> source_factory,
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std::unique_ptr<SourceEnumerator> source_enumerator);
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WgcCapturerWin(const WgcCapturerWin&) = delete;
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WgcCapturerWin& operator=(const WgcCapturerWin&) = delete;
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~WgcCapturerWin() override;
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static std::unique_ptr<DesktopCapturer> CreateRawWindowCapturer(
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const DesktopCaptureOptions& options);
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static std::unique_ptr<DesktopCapturer> CreateRawScreenCapturer(
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const DesktopCaptureOptions& options);
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// DesktopCapturer interface.
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bool GetSourceList(SourceList* sources) override;
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bool SelectSource(SourceId id) override;
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bool FocusOnSelectedSource() override;
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void Start(Callback* callback) override;
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void CaptureFrame() override;
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// Used in WgcCapturerTests.
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bool IsSourceBeingCaptured(SourceId id);
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private:
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// Factory to create a WgcCaptureSource for us whenever SelectSource is
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// called. Initialized at construction with a source-specific implementation.
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std::unique_ptr<WgcCaptureSourceFactory> source_factory_;
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// The source enumerator helps us find capturable sources of the appropriate
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// type. Initialized at construction with a source-specific implementation.
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std::unique_ptr<SourceEnumerator> source_enumerator_;
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// The WgcCaptureSource represents the source we are capturing. It tells us
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// if the source is capturable and it creates the GraphicsCaptureItem for us.
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std::unique_ptr<WgcCaptureSource> capture_source_;
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// A map of all the sources we are capturing and the associated
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// WgcCaptureSession. Frames for the current source (indicated via
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// SelectSource) will be retrieved from the appropriate session when
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// requested via CaptureFrame.
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// This helps us efficiently capture multiple sources (e.g. when consumers
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// are trying to display a list of available capture targets with thumbnails).
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std::map<SourceId, WgcCaptureSession> ongoing_captures_;
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// The callback that we deliver frames to, synchronously, before CaptureFrame
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// returns.
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Callback* callback_ = nullptr;
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// A Direct3D11 device that is shared amongst the WgcCaptureSessions, who
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// require one to perform the capture.
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Microsoft::WRL::ComPtr<::ID3D11Device> d3d11_device_;
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};
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} // namespace webrtc
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#endif // MODULES_DESKTOP_CAPTURE_WIN_WGC_CAPTURER_WIN_H_
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