[fix] fix the issue where the title bar is displayed incorrectly when in fullscreen mode

This commit is contained in:
dijunkun
2024-09-13 15:10:23 +08:00
parent a49ca813e0
commit d246b7a04d
2 changed files with 50 additions and 34 deletions

View File

@@ -31,13 +31,16 @@ int Render::ControlWindow() {
control_window_width_is_changing_) {
if (control_winodw_pos_.x <= main_window_width_ / 2) {
int pos_x = 0;
int pos_y = (control_winodw_pos_.y >= title_bar_height_ &&
control_winodw_pos_.y <=
main_window_height_ - control_window_height_)
? control_winodw_pos_.y
: (control_winodw_pos_.y < title_bar_height_
? title_bar_height_
: (main_window_height_ - control_window_height_));
int pos_y =
(control_winodw_pos_.y >=
(fullscreen_button_pressed_ ? 0 : title_bar_height_) &&
control_winodw_pos_.y <=
main_window_height_ - control_window_height_)
? control_winodw_pos_.y
: (control_winodw_pos_.y <
(fullscreen_button_pressed_ ? 0 : title_bar_height_)
? (fullscreen_button_pressed_ ? 0 : title_bar_height_)
: (main_window_height_ - control_window_height_));
if (control_bar_expand_) {
if (control_window_width_ >= control_window_max_width_) {
@@ -58,13 +61,16 @@ int Render::ControlWindow() {
is_control_bar_in_left_ = true;
} else if (control_winodw_pos_.x > main_window_width_ / 2) {
int pos_x = 0;
int pos_y = (control_winodw_pos_.y >= title_bar_height_ &&
control_winodw_pos_.y <=
main_window_height_ - control_window_height_)
? control_winodw_pos_.y
: (control_winodw_pos_.y < title_bar_height_
? title_bar_height_
: (main_window_height_ - control_window_height_));
int pos_y =
(control_winodw_pos_.y >=
(fullscreen_button_pressed_ ? 0 : title_bar_height_) &&
control_winodw_pos_.y <=
main_window_height_ - control_window_height_)
? control_winodw_pos_.y
: (control_winodw_pos_.y <
(fullscreen_button_pressed_ ? 0 : title_bar_height_)
? (fullscreen_button_pressed_ ? 0 : title_bar_height_)
: (main_window_height_ - control_window_height_));
if (control_bar_expand_) {
if (control_window_width_ >= control_window_max_width_) {
@@ -121,13 +127,18 @@ int Render::ControlWindow() {
ImGui::PopStyleVar(4);
ImGui::PopStyleColor();
ImGui::SetNextWindowPos(ImVec2(0, title_bar_height_), ImGuiCond_Always);
ImGui::SetNextWindowPos(
ImVec2(0, fullscreen_button_pressed_ ? 0 : title_bar_height_),
ImGuiCond_Always);
ImGui::SetNextWindowSize(
ImVec2(main_window_width_, main_window_height_ - title_bar_height_),
ImVec2(main_window_width_,
main_window_height_ -
(fullscreen_button_pressed_ ? 0 : title_bar_height_)),
ImGuiCond_Always);
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0, 0, 0, 0));
ImGui::PushStyleColor(ImGuiCol_Border,
ImVec4(178 / 255.0f, 178 / 255.0f, 178 / 255.0f, 1.0f));
ImVec4(178 / 255.0f, 178 / 255.0f, 178 / 255.0f,
fullscreen_button_pressed_ ? 0 : 1.0f));
ImGui::Begin("VideoBg", nullptr,
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar |