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[fix] fix cursor position when stream window initialization
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@@ -41,7 +41,10 @@ int Render::ControlWindow() {
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ImGui::SetNextWindowSize(
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ImGui::SetNextWindowSize(
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ImVec2(control_window_width_, control_window_height_), ImGuiCond_Always);
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ImVec2(control_window_width_, control_window_height_), ImGuiCond_Always);
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if (0 == control_winodw_pos_.x && 0 == control_winodw_pos_.y) {
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ImGui::SetNextWindowPos(ImVec2(0, title_bar_height_ + 1), ImGuiCond_Once);
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ImGui::SetNextWindowPos(ImVec2(0, title_bar_height_ + 1), ImGuiCond_Once);
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}
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if (reset_control_bar_pos_) {
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if (reset_control_bar_pos_) {
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int new_control_window_pos_x, new_control_window_pos_y, new_cursor_pos_x,
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int new_control_window_pos_x, new_control_window_pos_y, new_cursor_pos_x,
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@@ -88,7 +91,11 @@ int Render::ControlWindow() {
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ImGui::SetNextWindowPos(
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ImGui::SetNextWindowPos(
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ImVec2(new_control_window_pos_x, new_control_window_pos_y),
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ImVec2(new_control_window_pos_x, new_control_window_pos_y),
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ImGuiCond_Always);
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ImGuiCond_Always);
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if (0 != mouse_diff_control_bar_pos_x_ &&
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0 != mouse_diff_control_bar_pos_y_) {
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SDL_WarpMouseInWindow(stream_window_, new_cursor_pos_x, new_cursor_pos_y);
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SDL_WarpMouseInWindow(stream_window_, new_cursor_pos_x, new_cursor_pos_y);
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}
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reset_control_bar_pos_ = false;
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reset_control_bar_pos_ = false;
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} else if (!reset_control_bar_pos_ &&
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} else if (!reset_control_bar_pos_ &&
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ImGui::IsMouseReleased(ImGuiPopupFlags_MouseButtonLeft) ||
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ImGui::IsMouseReleased(ImGuiPopupFlags_MouseButtonLeft) ||
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