mirror of
https://github.com/kunkundi/crossdesk.git
synced 2026-10-18 18:03:08 +08:00
[fix] correct WGC and GDI cursor capture and positioning
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@@ -271,6 +271,15 @@ int SessionDeviceManager::InitializeScreenCapturer() {
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return -1;
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}
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bool SessionDeviceManager::ShouldCaptureCursor() const {
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std::shared_lock lock(owner_.connection_status_mutex_);
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return std::any_of(owner_.connection_status_.begin(),
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owner_.connection_status_.end(), [](const auto& entry) {
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return entry.second == ConnectionStatus::Connected &&
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entry.first.find("web") != std::string::npos;
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});
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}
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int SessionDeviceManager::StartScreenCapturer() {
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#ifdef __APPLE__
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if (!owner_.EnsureMacScreenRecordingPermission()) {
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@@ -286,8 +295,11 @@ int SessionDeviceManager::StartScreenCapturer() {
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}
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}
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LOG_INFO("Start screen capturer, show cursor: {}", owner_.show_cursor_);
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const int ret = screen_capturer_->Start(owner_.show_cursor_);
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// Clear before sampling, so a change arriving after the sample remains pending.
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cursor_capture_dirty_.store(false, std::memory_order_relaxed);
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const bool show_cursor = ShouldCaptureCursor();
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LOG_INFO("Start screen capturer, show cursor: {}", show_cursor);
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const int ret = screen_capturer_->Start(show_cursor);
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if (ret != 0) {
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LOG_ERROR("Start screen capturer failed: {}", ret);
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}
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@@ -503,6 +515,15 @@ void SessionDeviceManager::PushAudio(const char *data, size_t size) {
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}
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void SessionDeviceManager::UpdateInteractions() {
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#ifdef _WIN32
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if (owner_.screen_capturer_is_started_ &&
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cursor_capture_dirty_.load(std::memory_order_relaxed)) {
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if (auto* windows = dynamic_cast<ScreenCapturerWin*>(screen_capturer_)) {
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cursor_capture_dirty_.store(false, std::memory_order_relaxed);
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windows->SetCursorCapture(ShouldCaptureCursor());
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}
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}
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#endif
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#if defined(__linux__) && !defined(__APPLE__)
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const bool is_wayland_session = IsWaylandSession();
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const bool stop_wayland_mouse_before_screen =
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@@ -10,6 +10,7 @@
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#include <SDL3/SDL.h>
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#include <atomic>
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#include <chrono>
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#include <cstddef>
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#include <cstdint>
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@@ -40,6 +41,11 @@ public:
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void Initialize();
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void UpdateInteractions();
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// Call after changing the controller map. UpdateInteractions consumes this
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// notification on the UI thread before reading the map under its mutex.
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void OnControllerConnectionsChanged() {
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cursor_capture_dirty_.store(true, std::memory_order_relaxed);
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}
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void DestroyDevices();
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void DestroyFactories();
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@@ -84,6 +90,7 @@ private:
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void ClearCapturedKeyboardInput();
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bool ShouldSendCapturedFrame(std::chrono::steady_clock::time_point now,
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int fps);
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bool ShouldCaptureCursor() const;
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void RecordCaptureCadence(std::chrono::steady_clock::time_point now, int fps,
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bool from_secure_desktop);
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@@ -91,6 +98,7 @@ private:
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SDL_AudioStream *output_stream_ = nullptr;
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ScreenCapturerFactory *screen_capturer_factory_ = nullptr;
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ScreenCapturer *screen_capturer_ = nullptr;
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std::atomic<bool> cursor_capture_dirty_{true};
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SpeakerCaptureController speaker_capture_;
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DeviceControllerFactory *device_controller_factory_ = nullptr;
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MouseController *mouse_controller_ = nullptr;
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