[fix] fix incorrect online status of recently connections

This commit is contained in:
dijunkun
2026-03-09 22:52:05 +08:00
parent 7505adeca8
commit c6c60decdb
2 changed files with 6 additions and 11 deletions

View File

@@ -227,14 +227,8 @@ int Render::ShowRecentConnections() {
if (ImGui::Button(connect_to_this_connection_button_name.c_str(),
ImVec2(recent_connection_button_width,
recent_connection_button_height))) {
if (online) {
ConnectTo(it.second.remote_id, it.second.password.c_str(),
it.second.remember_password);
} else {
show_offline_warning_window_ = true;
offline_warning_text_ =
localization::device_offline[localization_language_index_];
}
}
}
ImGui::SetWindowFontScale(1.0f);

View File

@@ -498,9 +498,9 @@ void Render::OnReceiveDataBufferCb(const char* data, size_t size,
const double bps =
(static_cast<double>(delta_bytes) * 8.0) / delta_seconds;
if (bps > 0.0) {
const double capped =
(std::min)(bps, static_cast<double>(
(std::numeric_limits<uint32_t>::max)()));
const double capped = (std::min)(
bps,
static_cast<double>((std::numeric_limits<uint32_t>::max)()));
estimated_rate_bps = static_cast<uint32_t>(capped);
}
}
@@ -655,6 +655,7 @@ void Render::OnSignalStatusCb(SignalStatus status, const char* user_id,
render->signal_connected_ = false;
} else if (SignalStatus::SignalConnected == status) {
render->signal_connected_ = true;
render->need_to_send_recent_connections_ = true;
LOG_INFO("[{}] connected to signal server", client_id);
} else if (SignalStatus::SignalFailed == status) {
render->signal_connected_ = false;