mirror of
https://github.com/kunkundi/crossdesk.git
synced 2025-10-26 20:25:34 +08:00
Separate stream window from main window
This commit is contained in:
@@ -48,9 +48,7 @@ int Render::RemoteWindow() {
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if (ImGui::Button(ICON_FA_ARROW_RIGHT_LONG, ImVec2(55, 35)) || rejoin_) {
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int ret = -1;
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if ("SignalConnected" == signal_status_str_) {
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if (connect_button_label_ ==
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localization::connect[localization_language_index_] &&
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!connection_established_ && strlen(remote_id_)) {
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if (!connection_established_ && strlen(remote_id_)) {
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if (remote_id_ == local_id_ && !peer_reserved_) {
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peer_reserved_ = CreatePeer(¶ms_);
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if (peer_reserved_) {
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@@ -72,27 +70,6 @@ int Render::RemoteWindow() {
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} else {
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rejoin_ = true;
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}
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} else if (connect_button_label_ ==
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localization::disconnect[localization_language_index_] &&
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connection_established_) {
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ret = LeaveConnection(peer_reserved_ ? peer_reserved_ : peer_);
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if (0 == ret) {
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rejoin_ = false;
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memset(audio_buffer_, 0, 960);
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connection_established_ = false;
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received_frame_ = false;
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is_client_mode_ = false;
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}
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}
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if (0 == ret) {
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connect_button_pressed_ = !connect_button_pressed_;
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connect_button_label_ =
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connect_button_pressed_
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? localization::disconnect[localization_language_index_]
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: localization::connect[localization_language_index_];
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}
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}
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}
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@@ -166,6 +166,38 @@ int Render::CreateConnectionPeer() {
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return 0;
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}
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int Render::CreateStreamRenderWindow() {
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SDL_WindowFlags window_flags =
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(SDL_WindowFlags)(SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_RESIZABLE);
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stream_window_ = SDL_CreateWindow(
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"Stream Window", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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stream_window_width_, stream_window_height_, window_flags);
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stream_renderer_ = SDL_CreateRenderer(
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stream_window_, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
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if (stream_renderer_ == nullptr) {
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SDL_Log("Error creating SDL_Renderer!");
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return 0;
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}
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stream_pixformat_ = SDL_PIXELFORMAT_NV12;
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stream_texture_ = SDL_CreateTexture(stream_renderer_, stream_pixformat_,
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SDL_TEXTUREACCESS_STREAMING,
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texture_width_, texture_height_);
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// Auto scaling for the render frame
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SDL_RenderSetLogicalSize(stream_renderer_, stream_window_width_,
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stream_window_height_);
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stream_render_rect_.x = 0;
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stream_render_rect_.y = 0;
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stream_render_rect_.w = stream_window_width_;
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stream_render_rect_.h = stream_window_height_;
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return 0;
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}
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int Render::Run() {
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LoadSettingsIntoCacheFile();
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@@ -196,28 +228,13 @@ int Render::Run() {
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screen_width_ = DM.w;
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screen_height_ = DM.h;
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sdl_renderer_ = SDL_CreateRenderer(
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main_renderer_ = SDL_CreateRenderer(
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main_window_, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
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if (sdl_renderer_ == nullptr) {
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if (main_renderer_ == nullptr) {
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SDL_Log("Error creating SDL_Renderer!");
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return 0;
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}
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// Auto scaling for the render frame
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SDL_RenderSetLogicalSize(sdl_renderer_, main_window_width_,
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main_window_height_);
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pixformat_ = SDL_PIXELFORMAT_NV12;
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sdl_texture_ =
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SDL_CreateTexture(sdl_renderer_, pixformat_, SDL_TEXTUREACCESS_STREAMING,
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texture_width_, texture_height_);
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sdl_rect_.x = 0;
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sdl_rect_.y = 0;
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sdl_rect_.w = main_window_width_;
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sdl_rect_.h = main_window_height_;
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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@@ -268,8 +285,8 @@ int Render::Run() {
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ImGui::StyleColorsLight();
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// Setup Platform/Renderer backends
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ImGui_ImplSDL2_InitForSDLRenderer(main_window_, sdl_renderer_);
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ImGui_ImplSDLRenderer2_Init(sdl_renderer_);
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ImGui_ImplSDL2_InitForSDLRenderer(main_window_, main_renderer_);
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ImGui_ImplSDLRenderer2_Init(main_renderer_);
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CreateConnectionPeer();
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@@ -337,7 +354,7 @@ int Render::Run() {
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ImGui_ImplSDL2_NewFrame();
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ImGui::NewFrame();
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if (!connection_established_ || !received_frame_) {
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if (!connection_established_ || !received_frame_ && !exit_video_window_) {
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MainWindow();
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}
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@@ -346,30 +363,27 @@ int Render::Run() {
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ImGui_ImplSDL2_ProcessEvent(&event);
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if (event.type == SDL_QUIT) {
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exit_ = true;
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} else if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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SDL_GetWindowSize(main_window_, &main_window_width_,
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&main_window_height_);
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sdl_rect_.x = 0;
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sdl_rect_.y = 0;
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if (main_window_width_ * 9 / 16 > main_window_height_) {
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sdl_rect_.w = main_window_height_ * 16 / 9;
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sdl_rect_.h = main_window_height_;
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} else {
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sdl_rect_.w = main_window_width_;
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sdl_rect_.h = main_window_width_ * 9 / 16;
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}
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main_window_width_last_ = main_window_width_;
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main_window_height_last_ = main_window_height_;
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} else if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED &&
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event.window.windowID == SDL_GetWindowID(stream_window_)) {
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SDL_GetWindowSize(stream_window_, &stream_window_width_,
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&stream_window_height_);
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} else if (event.type == SDL_WINDOWEVENT &&
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event.window.event == SDL_WINDOWEVENT_CLOSE &&
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event.window.windowID == SDL_GetWindowID(main_window_)) {
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exit_ = true;
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event.window.event == SDL_WINDOWEVENT_CLOSE) {
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if (event.window.windowID == SDL_GetWindowID(main_window_)) {
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exit_ = true;
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} else if (event.window.windowID == SDL_GetWindowID(stream_window_)) {
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SDL_DestroyWindow(stream_window_);
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exit_video_window_ = true;
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LeaveConnection(peer_);
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rejoin_ = false;
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memset(audio_buffer_, 0, 960);
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connection_established_ = false;
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received_frame_ = false;
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is_client_mode_ = false;
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}
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} else if (event.type == REFRESH_EVENT) {
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if (sdl_texture_)
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SDL_UpdateTexture(sdl_texture_, NULL, dst_buffer_, 1280);
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if (stream_texture_)
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SDL_UpdateTexture(stream_texture_, NULL, dst_buffer_, 1280);
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} else {
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if (connection_established_) {
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ProcessMouseKeyEven(event);
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@@ -379,16 +393,22 @@ int Render::Run() {
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// Rendering
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ImGui::Render();
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SDL_RenderSetScale(sdl_renderer_, io.DisplayFramebufferScale.x,
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SDL_RenderSetScale(main_renderer_, io.DisplayFramebufferScale.x,
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io.DisplayFramebufferScale.y);
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SDL_RenderClear(sdl_renderer_);
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if (connection_established_ && received_frame_) {
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SDL_RenderCopy(sdl_renderer_, sdl_texture_, NULL, &sdl_rect_);
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SDL_RenderPresent(sdl_renderer_);
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if (connection_established_ && received_frame_ && !exit_video_window_) {
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if (!stream_windows_created_) {
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CreateStreamRenderWindow();
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stream_windows_created_ = true;
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}
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SDL_RenderClear(stream_renderer_);
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SDL_RenderCopy(stream_renderer_, stream_texture_, NULL,
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&stream_render_rect_);
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SDL_RenderPresent(stream_renderer_);
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}
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ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData());
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SDL_RenderPresent(sdl_renderer_);
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SDL_RenderPresent(main_renderer_);
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frame_count_++;
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end_time_ = SDL_GetTicks();
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@@ -426,7 +446,7 @@ int Render::Run() {
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ImGui_ImplSDL2_Shutdown();
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ImGui::DestroyContext();
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SDL_DestroyRenderer(sdl_renderer_);
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SDL_DestroyRenderer(main_renderer_);
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SDL_DestroyWindow(main_window_);
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SDL_CloseAudio();
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@@ -30,6 +30,7 @@ class Render {
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int Run();
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private:
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int CreateStreamRenderWindow();
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int MainWindow();
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int MenuWindow();
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int LocalWindow();
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@@ -110,8 +111,10 @@ class Render {
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int screen_height_ = 720;
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int main_window_width_ = 960;
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int main_window_height_ = 540;
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int main_window_width_last_ = 960;
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int main_window_height_last_ = 540;
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int stream_window_width_ = 1280;
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int stream_window_height_ = 720;
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int stream_window_width_last_ = 1280;
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int stream_window_height_last_ = 720;
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int main_window_width_before_fullscreen_ = 1280;
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int main_window_height_before_fullscreen_ = 720;
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int menu_window_height_ = 40;
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@@ -121,18 +124,19 @@ class Render {
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int texture_height_ = 720;
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SDL_Window *main_window_;
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SDL_Renderer *sdl_renderer_ = nullptr;
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SDL_Renderer *main_renderer_ = nullptr;
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SDL_Texture *sdl_texture_ = nullptr;
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SDL_Rect sdl_rect_;
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uint32_t pixformat_ = 0;
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// video window
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SDL_Window *video_window_;
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SDL_Renderer *video_renderer_ = nullptr;
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SDL_Texture *video_texture_ = nullptr;
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SDL_Window *stream_window_;
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SDL_Renderer *stream_renderer_ = nullptr;
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SDL_Texture *stream_texture_ = nullptr;
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SDL_Rect stream_render_rect_;
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uint32_t stream_pixformat_ = 0;
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bool inited_ = false;
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bool exit_ = false;
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bool exit_video_window_ = false;
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bool connection_established_ = false;
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bool subwindow_hovered_ = false;
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bool connect_button_pressed_ = false;
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@@ -146,7 +150,8 @@ class Render {
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bool control_mouse_ = false;
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bool show_password_ = true;
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bool regenerate_password_ = false;
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bool video_window_created_ = false;
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bool stream_windows_created_ = false;
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int regenerate_password_frame_count_ = 0;
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int fps_ = 0;
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@@ -172,6 +172,7 @@ void Render::OnConnectionStatusCb(ConnectionStatus status, void *user_data) {
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render->start_screen_capture_ = true;
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render->start_mouse_control_ = true;
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}
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// SDL_MinimizeWindow(render->main_window_);
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} else if (ConnectionStatus::Disconnected == status) {
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render->connection_status_str_ = "Disconnected";
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} else if (ConnectionStatus::Failed == status) {
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@@ -182,6 +183,7 @@ void Render::OnConnectionStatusCb(ConnectionStatus status, void *user_data) {
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render->start_mouse_control_ = false;
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render->connection_established_ = false;
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render->control_mouse_ = false;
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render->exit_video_window_ = false;
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if (render->dst_buffer_) {
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memset(render->dst_buffer_, 0, 1280 * 720 * 3);
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SDL_UpdateTexture(render->sdl_texture_, NULL, render->dst_buffer_, 1280);
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