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[fix] prevent system audio capture hangs across desktop platforms
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@@ -468,7 +468,7 @@ void PeerEventHandler::OnConnectionStatus(ConnectionStatus status,
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std::memory_order_release);
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runtime->is_server_mode_ = true;
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runtime->start_screen_capturer_ = true;
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runtime->start_speaker_capturer_ = true;
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runtime->devices_.StartSpeakerCapturer();
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runtime->remote_client_id_ = remote_id;
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runtime->start_mouse_controller_ = true;
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{
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