[fix] show connection status windows when connection status changed

This commit is contained in:
dijunkun
2024-07-24 16:27:58 +08:00
parent a99a4230af
commit b9c5db41ab
3 changed files with 10 additions and 7 deletions

View File

@@ -4,7 +4,7 @@
#include "render.h"
int Render::ConnectionStatusWindow() {
if (connect_button_pressed_) {
if (show_connection_status_window_) {
const ImGuiViewport *viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(ImVec2((viewport->WorkSize.x - viewport->WorkPos.x -
@@ -41,6 +41,7 @@ int Render::ConnectionStatusWindow() {
ImGui::SetCursorPosY(connection_status_window_height_ * 2 / 3);
} else if (ConnectionStatus::Connected == connection_status_) {
text = localization::p2p_connected[localization_language_index_];
show_connection_status_window_ = false;
} else if (ConnectionStatus::Disconnected == connection_status_) {
text = localization::p2p_disconnected[localization_language_index_];
ImGui::SetCursorPosX(connection_status_window_width_ * 3 / 7);
@@ -48,7 +49,7 @@ int Render::ConnectionStatusWindow() {
// Cancel
if (ImGui::Button(
localization::cancel[localization_language_index_].c_str())) {
connect_button_pressed_ = false;
show_connection_status_window_ = false;
}
} else if (ConnectionStatus::Failed == connection_status_) {
text = localization::p2p_failed[localization_language_index_];
@@ -57,7 +58,7 @@ int Render::ConnectionStatusWindow() {
// Cancel
if (ImGui::Button(
localization::cancel[localization_language_index_].c_str())) {
connect_button_pressed_ = false;
show_connection_status_window_ = false;
}
} else if (ConnectionStatus::Closed == connection_status_) {
text = localization::p2p_closed[localization_language_index_];
@@ -66,7 +67,7 @@ int Render::ConnectionStatusWindow() {
// Cancel
if (ImGui::Button(
localization::ok[localization_language_index_].c_str())) {
connect_button_pressed_ = false;
show_connection_status_window_ = false;
}
} else if (ConnectionStatus::IncorrectPassword == connection_status_) {
if (!password_validating_) {
@@ -91,7 +92,7 @@ int Render::ConnectionStatusWindow() {
// OK
if (ImGui::Button(
localization::ok[localization_language_index_].c_str())) {
connect_button_pressed_ = true;
show_connection_status_window_ = true;
password_validating_ = true;
JoinConnection(peer_reserved_ ? peer_reserved_ : peer_, remote_id_,
remote_password_.c_str());
@@ -102,7 +103,7 @@ int Render::ConnectionStatusWindow() {
if (ImGui::Button(
localization::cancel[localization_language_index_].c_str())) {
remote_password_ = "";
connect_button_pressed_ = false;
show_connection_status_window_ = false;
}
} else {
text = localization::validate_password[localization_language_index_];
@@ -118,7 +119,7 @@ int Render::ConnectionStatusWindow() {
// Cancel
if (ImGui::Button(
localization::cancel[localization_language_index_].c_str())) {
connect_button_pressed_ = false;
show_connection_status_window_ = false;
}
}