[fix] fix render resolution

This commit is contained in:
dijunkun
2025-04-14 16:31:46 +08:00
parent 700fb2ec14
commit b7ce8b6299
3 changed files with 48 additions and 47 deletions

View File

@@ -1034,6 +1034,7 @@ void Render::ProcessSdlEvent() {
is_client_mode_ = false;
reload_recent_connections_ = true;
fullscreen_button_pressed_ = false;
just_created_ = false;
recent_connection_image_save_time_ = SDL_GetTicks();
} else {
LOG_INFO("Quit program");
@@ -1048,58 +1049,57 @@ void Render::ProcessSdlEvent() {
} else if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED &&
stream_window_created_ &&
event.window.windowID == SDL_GetWindowID(stream_window_)) {
if (just_created_) {
just_created_ = false;
} else {
for (auto& [_, props] : client_properties_) {
if (!props->reset_control_bar_pos_) {
props->mouse_diff_control_bar_pos_x_ = 0;
props->mouse_diff_control_bar_pos_y_ = 0;
}
for (auto& [_, props] : client_properties_) {
if (!props->reset_control_bar_pos_) {
props->mouse_diff_control_bar_pos_x_ = 0;
props->mouse_diff_control_bar_pos_y_ = 0;
}
if (!just_created_) {
props->reset_control_bar_pos_ = true;
int stream_window_width, stream_window_height;
SDL_GetWindowSize(stream_window_, &stream_window_width,
&stream_window_height);
stream_window_width_ = (float)stream_window_width;
stream_window_height_ = (float)stream_window_height;
}
float video_ratio = (float)props->original_display_width_ /
(float)props->original_display_height_;
float video_ratio_reverse =
(float)props->original_display_height_ /
(float)props->original_display_width_;
int stream_window_width, stream_window_height;
SDL_GetWindowSize(stream_window_, &stream_window_width,
&stream_window_height);
stream_window_width_ = (float)stream_window_width;
stream_window_height_ = (float)stream_window_height;
float render_area_width = stream_window_width_;
float render_area_height =
stream_window_height_ -
(fullscreen_button_pressed_ ? 0 : title_bar_height_);
float video_ratio = (float)props->original_display_width_ /
(float)props->original_display_height_;
float video_ratio_reverse = (float)props->original_display_height_ /
(float)props->original_display_width_;
props->stream_render_rect_last_ = props->stream_render_rect_;
if (render_area_width < render_area_height * video_ratio) {
props->stream_render_rect_ = {
0,
(int)(abs(render_area_height -
render_area_width * video_ratio_reverse) /
2 +
(fullscreen_button_pressed_ ? 0 : title_bar_height_)),
(int)render_area_width,
(int)(render_area_width * video_ratio_reverse)};
} else if (render_area_width > render_area_height * video_ratio) {
props->stream_render_rect_ = {
(int)abs(render_area_width -
render_area_height * video_ratio) /
2,
fullscreen_button_pressed_ ? 0 : (int)title_bar_height_,
(int)(render_area_height * video_ratio),
(int)render_area_height};
} else {
props->stream_render_rect_ = {
0, fullscreen_button_pressed_ ? 0 : (int)title_bar_height_,
(int)render_area_width, (int)render_area_height};
}
float render_area_width = stream_window_width_;
float render_area_height =
stream_window_height_ -
(fullscreen_button_pressed_ ? 0 : title_bar_height_);
props->stream_render_rect_last_ = props->stream_render_rect_;
if (render_area_width < render_area_height * video_ratio) {
props->stream_render_rect_ = {
0,
(int)(abs(render_area_height -
render_area_width * video_ratio_reverse) /
2 +
(fullscreen_button_pressed_ ? 0 : title_bar_height_)),
(int)render_area_width,
(int)(render_area_width * video_ratio_reverse)};
} else if (render_area_width > render_area_height * video_ratio) {
props->stream_render_rect_ = {
(int)abs(render_area_width -
render_area_height * video_ratio) /
2,
fullscreen_button_pressed_ ? 0 : (int)title_bar_height_,
(int)(render_area_height * video_ratio),
(int)render_area_height};
} else {
props->stream_render_rect_ = {
0, fullscreen_button_pressed_ ? 0 : (int)title_bar_height_,
(int)render_area_width, (int)render_area_height};
}
}
} else if (event.window.event == SDL_WINDOWEVENT_FOCUS_GAINED ||
event.window.event == SDL_WINDOWEVENT_FOCUS_LOST) {
bool focus_gained =