[feat] use SDL_WaitEventTimeout to refresh frames and reduce CPU usage

This commit is contained in:
dijunkun
2025-09-02 16:45:04 +08:00
parent 6e7e2697b5
commit b6fe0da581
3 changed files with 157 additions and 154 deletions

View File

@@ -982,8 +982,12 @@ void Render::MainLoop() {
CreateConnectionPeer();
}
SDL_Event event;
if (SDL_WaitEventTimeout(&event, sdl_refresh_ms_)) {
ProcessSdlEvent(event);
}
UpdateLabels();
ProcessSdlEvent();
HandleRecentConnections();
HandleStreamWindow();
@@ -1229,176 +1233,174 @@ void Render::UpdateRenderRect() {
}
}
void Render::ProcessSdlEvent() {
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (main_ctx_) {
ImGui::SetCurrentContext(main_ctx_);
void Render::ProcessSdlEvent(const SDL_Event& event) {
if (main_ctx_) {
ImGui::SetCurrentContext(main_ctx_);
ImGui_ImplSDL3_ProcessEvent(&event);
} else {
LOG_ERROR("Main context is null");
return;
}
if (stream_window_inited_) {
if (stream_ctx_) {
ImGui::SetCurrentContext(stream_ctx_);
ImGui_ImplSDL3_ProcessEvent(&event);
} else {
LOG_ERROR("Main context is null");
LOG_ERROR("Stream context is null");
return;
}
}
if (stream_window_inited_) {
if (stream_ctx_) {
ImGui::SetCurrentContext(stream_ctx_);
ImGui_ImplSDL3_ProcessEvent(&event);
} else {
LOG_ERROR("Stream context is null");
return;
}
}
switch (event.type) {
case SDL_EVENT_QUIT:
if (stream_window_inited_) {
LOG_INFO("Destroy stream window");
SDL_SetWindowMouseGrab(stream_window_, false);
DestroyStreamWindow();
DestroyStreamWindowContext();
switch (event.type) {
case SDL_EVENT_QUIT:
if (stream_window_inited_) {
LOG_INFO("Destroy stream window");
SDL_SetWindowMouseGrab(stream_window_, false);
DestroyStreamWindow();
DestroyStreamWindowContext();
for (auto& [host_name, props] : client_properties_) {
thumbnail_->SaveToThumbnail(
(char*)props->dst_buffer_, props->video_width_,
props->video_height_, host_name, props->remote_host_name_,
props->remember_password_ ? props->remote_password_ : "");
for (auto& [host_name, props] : client_properties_) {
thumbnail_->SaveToThumbnail(
(char*)props->dst_buffer_, props->video_width_,
props->video_height_, host_name, props->remote_host_name_,
props->remember_password_ ? props->remote_password_ : "");
if (props->peer_) {
std::string client_id = (host_name == client_id_)
? "C-" + std::string(client_id_)
: client_id_;
LOG_INFO("[{}] Leave connection [{}]", client_id, host_name);
LeaveConnection(props->peer_, host_name.c_str());
LOG_INFO("Destroy peer [{}]", client_id);
DestroyPeer(&props->peer_);
}
props->streaming_ = false;
props->remember_password_ = false;
props->connection_established_ = false;
props->audio_capture_button_pressed_ = false;
memset(&props->net_traffic_stats_, 0,
sizeof(props->net_traffic_stats_));
SDL_SetWindowFullscreen(main_window_, false);
SDL_FlushEvents(STREAM_REFRESH_EVENT, STREAM_REFRESH_EVENT);
memset(audio_buffer_, 0, 720);
if (props->peer_) {
std::string client_id = (host_name == client_id_)
? "C-" + std::string(client_id_)
: client_id_;
LOG_INFO("[{}] Leave connection [{}]", client_id, host_name);
LeaveConnection(props->peer_, host_name.c_str());
LOG_INFO("Destroy peer [{}]", client_id);
DestroyPeer(&props->peer_);
}
client_properties_.clear();
rejoin_ = false;
is_client_mode_ = false;
reload_recent_connections_ = true;
fullscreen_button_pressed_ = false;
just_created_ = false;
recent_connection_image_save_time_ = SDL_GetTicks();
props->streaming_ = false;
props->remember_password_ = false;
props->connection_established_ = false;
props->audio_capture_button_pressed_ = false;
memset(&props->net_traffic_stats_, 0,
sizeof(props->net_traffic_stats_));
SDL_SetWindowFullscreen(main_window_, false);
SDL_FlushEvents(STREAM_REFRESH_EVENT, STREAM_REFRESH_EVENT);
memset(audio_buffer_, 0, 720);
}
client_properties_.clear();
rejoin_ = false;
is_client_mode_ = false;
reload_recent_connections_ = true;
fullscreen_button_pressed_ = false;
just_created_ = false;
recent_connection_image_save_time_ = SDL_GetTicks();
} else {
LOG_INFO("Quit program");
exit_ = true;
}
break;
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
if (event.window.windowID != SDL_GetWindowID(stream_window_)) {
exit_ = true;
}
break;
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
if (stream_window_created_ &&
event.window.windowID == SDL_GetWindowID(stream_window_)) {
UpdateRenderRect();
}
break;
case SDL_EVENT_WINDOW_FOCUS_GAINED:
if (stream_window_ &&
SDL_GetWindowID(stream_window_) == event.window.windowID) {
foucs_on_stream_window_ = true;
} else if (main_window_ &&
SDL_GetWindowID(main_window_) == event.window.windowID) {
foucs_on_main_window_ = true;
}
break;
case SDL_EVENT_WINDOW_FOCUS_LOST:
if (stream_window_ &&
SDL_GetWindowID(stream_window_) == event.window.windowID) {
foucs_on_stream_window_ = false;
} else if (main_window_ &&
SDL_GetWindowID(main_window_) == event.window.windowID) {
foucs_on_main_window_ = false;
}
break;
case SDL_EVENT_MOUSE_MOTION:
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP:
case SDL_EVENT_MOUSE_WHEEL:
if (foucs_on_stream_window_) {
ProcessMouseEvent(event);
}
break;
default:
if (event.type == STREAM_REFRESH_EVENT) {
auto* props = static_cast<SubStreamWindowProperties*>(event.user.data1);
if (!props) {
break;
}
if (props->video_width_ <= 0 || props->video_height_ <= 0) {
break;
}
if (!props->dst_buffer_) {
break;
}
// use libyuv to convert NV12 to ARGB in order to fix SDL3 NV12 texture
// display issue
if (props->stream_texture_) {
if (props->video_width_ != props->texture_width_ ||
props->video_height_ != props->texture_height_) {
props->texture_width_ = props->video_width_;
props->texture_height_ = props->video_height_;
SDL_DestroyTexture(props->stream_texture_);
props->stream_texture_ = SDL_CreateTexture(
stream_renderer_, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING, props->texture_width_,
props->texture_height_);
}
} else {
LOG_INFO("Quit program");
exit_ = true;
}
break;
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
if (event.window.windowID != SDL_GetWindowID(stream_window_)) {
exit_ = true;
}
break;
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
if (stream_window_created_ &&
event.window.windowID == SDL_GetWindowID(stream_window_)) {
UpdateRenderRect();
}
break;
case SDL_EVENT_WINDOW_FOCUS_GAINED:
if (stream_window_ &&
SDL_GetWindowID(stream_window_) == event.window.windowID) {
foucs_on_stream_window_ = true;
} else if (main_window_ &&
SDL_GetWindowID(main_window_) == event.window.windowID) {
foucs_on_main_window_ = true;
}
break;
case SDL_EVENT_WINDOW_FOCUS_LOST:
if (stream_window_ &&
SDL_GetWindowID(stream_window_) == event.window.windowID) {
foucs_on_stream_window_ = false;
} else if (main_window_ &&
SDL_GetWindowID(main_window_) == event.window.windowID) {
foucs_on_main_window_ = false;
}
break;
case SDL_EVENT_MOUSE_MOTION:
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP:
case SDL_EVENT_MOUSE_WHEEL:
if (foucs_on_stream_window_) {
ProcessMouseEvent(event);
}
break;
}
if (event.type == STREAM_REFRESH_EVENT) {
auto* props = static_cast<SubStreamWindowProperties*>(event.user.data1);
if (!props) {
continue;
}
if (props->video_width_ <= 0 || props->video_height_ <= 0) {
continue;
}
if (!props->dst_buffer_) {
continue;
}
// use libyuv to convert NV12 to ARGB in order to fix SDL3 NV12 texture
// display issue
if (props->stream_texture_) {
if (props->video_width_ != props->texture_width_ ||
props->video_height_ != props->texture_height_) {
props->texture_width_ = props->video_width_;
props->texture_height_ = props->video_height_;
SDL_DestroyTexture(props->stream_texture_);
props->stream_texture_ =
SDL_CreateTexture(stream_renderer_, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
props->texture_width_, props->texture_height_);
}
} else {
props->texture_width_ = props->video_width_;
props->texture_height_ = props->video_height_;
props->stream_texture_ =
SDL_CreateTexture(stream_renderer_, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
props->texture_width_, props->texture_height_);
}
size_t argb_stride = props->texture_width_ * 4;
size_t argb_size = argb_stride * props->texture_height_;
if (!props->argb_buffer_ || props->argb_buffer_size_ != argb_size) {
if (props->argb_buffer_) {
delete[] props->argb_buffer_;
size_t argb_stride = props->texture_width_ * 4;
size_t argb_size = argb_stride * props->texture_height_;
if (!props->argb_buffer_ || props->argb_buffer_size_ != argb_size) {
if (props->argb_buffer_) {
delete[] props->argb_buffer_;
}
props->argb_buffer_ = new uint8_t[argb_size];
props->argb_buffer_size_ = argb_size;
}
props->argb_buffer_ = new uint8_t[argb_size];
props->argb_buffer_size_ = argb_size;
uint8_t* src_y = reinterpret_cast<uint8_t*>(props->dst_buffer_);
int src_stride_y = props->texture_width_;
uint8_t* src_uv = src_y + src_stride_y * props->texture_height_;
int src_stride_uv = props->texture_width_;
libyuv::NV12ToARGB(src_y, src_stride_y, src_uv, src_stride_uv,
props->argb_buffer_, static_cast<int>(argb_stride),
props->texture_width_, props->texture_height_);
SDL_UpdateTexture(props->stream_texture_, NULL, props->argb_buffer_,
static_cast<int>(argb_stride));
}
uint8_t* src_y = reinterpret_cast<uint8_t*>(props->dst_buffer_);
int src_stride_y = props->texture_width_;
uint8_t* src_uv = src_y + src_stride_y * props->texture_height_;
int src_stride_uv = props->texture_width_;
libyuv::NV12ToARGB(src_y, src_stride_y, src_uv, src_stride_uv,
props->argb_buffer_, static_cast<int>(argb_stride),
props->texture_width_, props->texture_height_);
SDL_UpdateTexture(props->stream_texture_, NULL, props->argb_buffer_,
static_cast<int>(argb_stride));
break;
}
}
}

View File

@@ -138,7 +138,7 @@ class Render {
void CleanSubStreamWindowProperties(
std::shared_ptr<SubStreamWindowProperties> props);
void UpdateRenderRect();
void ProcessSdlEvent();
void ProcessSdlEvent(const SDL_Event &event);
private:
int CreateStreamRenderWindow();
@@ -213,7 +213,7 @@ class Render {
private:
int SendKeyCommand(int key_code, bool is_down);
int ProcessMouseEvent(SDL_Event &event);
int ProcessMouseEvent(const SDL_Event &event);
static void SdlCaptureAudioIn(void *userdata, Uint8 *stream, int len);
static void SdlCaptureAudioOut(void *userdata, Uint8 *stream, int len);
@@ -290,6 +290,7 @@ class Render {
SDL_Renderer *main_renderer_ = nullptr;
ImGuiContext *main_ctx_ = nullptr;
bool exit_ = false;
const int sdl_refresh_ms_ = 16; // ~60 FPS
// main window properties
bool start_mouse_controller_ = false;

View File

@@ -35,7 +35,7 @@ int Render::SendKeyCommand(int key_code, bool is_down) {
return 0;
}
int Render::ProcessMouseEvent(SDL_Event &event) {
int Render::ProcessMouseEvent(const SDL_Event &event) {
controlled_remote_id_ = "";
int video_width, video_height = 0;
int render_width, render_height = 0;