mirror of
https://github.com/kunkundi/crossdesk.git
synced 2025-10-27 04:35:34 +08:00
[feat] use SDL_WaitEventTimeout to refresh frames and reduce CPU usage
This commit is contained in:
@@ -982,8 +982,12 @@ void Render::MainLoop() {
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CreateConnectionPeer();
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}
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SDL_Event event;
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if (SDL_WaitEventTimeout(&event, sdl_refresh_ms_)) {
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ProcessSdlEvent(event);
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}
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UpdateLabels();
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ProcessSdlEvent();
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HandleRecentConnections();
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HandleStreamWindow();
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@@ -1229,176 +1233,174 @@ void Render::UpdateRenderRect() {
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}
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}
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void Render::ProcessSdlEvent() {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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if (main_ctx_) {
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ImGui::SetCurrentContext(main_ctx_);
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void Render::ProcessSdlEvent(const SDL_Event& event) {
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if (main_ctx_) {
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ImGui::SetCurrentContext(main_ctx_);
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ImGui_ImplSDL3_ProcessEvent(&event);
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} else {
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LOG_ERROR("Main context is null");
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return;
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}
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if (stream_window_inited_) {
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if (stream_ctx_) {
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ImGui::SetCurrentContext(stream_ctx_);
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ImGui_ImplSDL3_ProcessEvent(&event);
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} else {
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LOG_ERROR("Main context is null");
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LOG_ERROR("Stream context is null");
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return;
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}
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}
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if (stream_window_inited_) {
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if (stream_ctx_) {
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ImGui::SetCurrentContext(stream_ctx_);
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ImGui_ImplSDL3_ProcessEvent(&event);
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} else {
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LOG_ERROR("Stream context is null");
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return;
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}
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}
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switch (event.type) {
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case SDL_EVENT_QUIT:
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if (stream_window_inited_) {
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LOG_INFO("Destroy stream window");
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SDL_SetWindowMouseGrab(stream_window_, false);
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DestroyStreamWindow();
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DestroyStreamWindowContext();
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switch (event.type) {
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case SDL_EVENT_QUIT:
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if (stream_window_inited_) {
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LOG_INFO("Destroy stream window");
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SDL_SetWindowMouseGrab(stream_window_, false);
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DestroyStreamWindow();
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DestroyStreamWindowContext();
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for (auto& [host_name, props] : client_properties_) {
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thumbnail_->SaveToThumbnail(
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(char*)props->dst_buffer_, props->video_width_,
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props->video_height_, host_name, props->remote_host_name_,
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props->remember_password_ ? props->remote_password_ : "");
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for (auto& [host_name, props] : client_properties_) {
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thumbnail_->SaveToThumbnail(
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(char*)props->dst_buffer_, props->video_width_,
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props->video_height_, host_name, props->remote_host_name_,
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props->remember_password_ ? props->remote_password_ : "");
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if (props->peer_) {
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std::string client_id = (host_name == client_id_)
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? "C-" + std::string(client_id_)
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: client_id_;
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LOG_INFO("[{}] Leave connection [{}]", client_id, host_name);
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LeaveConnection(props->peer_, host_name.c_str());
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LOG_INFO("Destroy peer [{}]", client_id);
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DestroyPeer(&props->peer_);
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}
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props->streaming_ = false;
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props->remember_password_ = false;
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props->connection_established_ = false;
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props->audio_capture_button_pressed_ = false;
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memset(&props->net_traffic_stats_, 0,
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sizeof(props->net_traffic_stats_));
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SDL_SetWindowFullscreen(main_window_, false);
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SDL_FlushEvents(STREAM_REFRESH_EVENT, STREAM_REFRESH_EVENT);
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memset(audio_buffer_, 0, 720);
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if (props->peer_) {
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std::string client_id = (host_name == client_id_)
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? "C-" + std::string(client_id_)
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: client_id_;
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LOG_INFO("[{}] Leave connection [{}]", client_id, host_name);
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LeaveConnection(props->peer_, host_name.c_str());
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LOG_INFO("Destroy peer [{}]", client_id);
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DestroyPeer(&props->peer_);
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}
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client_properties_.clear();
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rejoin_ = false;
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is_client_mode_ = false;
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reload_recent_connections_ = true;
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fullscreen_button_pressed_ = false;
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just_created_ = false;
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recent_connection_image_save_time_ = SDL_GetTicks();
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props->streaming_ = false;
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props->remember_password_ = false;
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props->connection_established_ = false;
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props->audio_capture_button_pressed_ = false;
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memset(&props->net_traffic_stats_, 0,
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sizeof(props->net_traffic_stats_));
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SDL_SetWindowFullscreen(main_window_, false);
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SDL_FlushEvents(STREAM_REFRESH_EVENT, STREAM_REFRESH_EVENT);
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memset(audio_buffer_, 0, 720);
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}
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client_properties_.clear();
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rejoin_ = false;
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is_client_mode_ = false;
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reload_recent_connections_ = true;
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fullscreen_button_pressed_ = false;
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just_created_ = false;
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recent_connection_image_save_time_ = SDL_GetTicks();
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} else {
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LOG_INFO("Quit program");
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exit_ = true;
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}
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break;
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case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
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if (event.window.windowID != SDL_GetWindowID(stream_window_)) {
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exit_ = true;
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}
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break;
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case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
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if (stream_window_created_ &&
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event.window.windowID == SDL_GetWindowID(stream_window_)) {
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UpdateRenderRect();
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}
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break;
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case SDL_EVENT_WINDOW_FOCUS_GAINED:
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if (stream_window_ &&
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SDL_GetWindowID(stream_window_) == event.window.windowID) {
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foucs_on_stream_window_ = true;
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} else if (main_window_ &&
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SDL_GetWindowID(main_window_) == event.window.windowID) {
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foucs_on_main_window_ = true;
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}
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break;
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case SDL_EVENT_WINDOW_FOCUS_LOST:
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if (stream_window_ &&
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SDL_GetWindowID(stream_window_) == event.window.windowID) {
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foucs_on_stream_window_ = false;
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} else if (main_window_ &&
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SDL_GetWindowID(main_window_) == event.window.windowID) {
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foucs_on_main_window_ = false;
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}
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break;
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case SDL_EVENT_MOUSE_MOTION:
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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case SDL_EVENT_MOUSE_BUTTON_UP:
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case SDL_EVENT_MOUSE_WHEEL:
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if (foucs_on_stream_window_) {
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ProcessMouseEvent(event);
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}
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break;
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default:
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if (event.type == STREAM_REFRESH_EVENT) {
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auto* props = static_cast<SubStreamWindowProperties*>(event.user.data1);
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if (!props) {
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break;
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}
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if (props->video_width_ <= 0 || props->video_height_ <= 0) {
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break;
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}
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if (!props->dst_buffer_) {
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break;
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}
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// use libyuv to convert NV12 to ARGB in order to fix SDL3 NV12 texture
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// display issue
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if (props->stream_texture_) {
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if (props->video_width_ != props->texture_width_ ||
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props->video_height_ != props->texture_height_) {
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props->texture_width_ = props->video_width_;
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props->texture_height_ = props->video_height_;
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SDL_DestroyTexture(props->stream_texture_);
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props->stream_texture_ = SDL_CreateTexture(
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stream_renderer_, SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING, props->texture_width_,
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props->texture_height_);
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}
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} else {
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LOG_INFO("Quit program");
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exit_ = true;
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}
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break;
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case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
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if (event.window.windowID != SDL_GetWindowID(stream_window_)) {
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exit_ = true;
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}
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break;
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case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
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if (stream_window_created_ &&
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event.window.windowID == SDL_GetWindowID(stream_window_)) {
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UpdateRenderRect();
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}
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break;
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case SDL_EVENT_WINDOW_FOCUS_GAINED:
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if (stream_window_ &&
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SDL_GetWindowID(stream_window_) == event.window.windowID) {
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foucs_on_stream_window_ = true;
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} else if (main_window_ &&
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SDL_GetWindowID(main_window_) == event.window.windowID) {
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foucs_on_main_window_ = true;
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}
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break;
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case SDL_EVENT_WINDOW_FOCUS_LOST:
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if (stream_window_ &&
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SDL_GetWindowID(stream_window_) == event.window.windowID) {
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foucs_on_stream_window_ = false;
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} else if (main_window_ &&
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SDL_GetWindowID(main_window_) == event.window.windowID) {
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foucs_on_main_window_ = false;
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}
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break;
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case SDL_EVENT_MOUSE_MOTION:
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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case SDL_EVENT_MOUSE_BUTTON_UP:
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case SDL_EVENT_MOUSE_WHEEL:
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if (foucs_on_stream_window_) {
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ProcessMouseEvent(event);
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}
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break;
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}
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if (event.type == STREAM_REFRESH_EVENT) {
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auto* props = static_cast<SubStreamWindowProperties*>(event.user.data1);
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if (!props) {
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continue;
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}
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if (props->video_width_ <= 0 || props->video_height_ <= 0) {
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continue;
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}
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if (!props->dst_buffer_) {
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continue;
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}
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// use libyuv to convert NV12 to ARGB in order to fix SDL3 NV12 texture
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// display issue
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if (props->stream_texture_) {
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if (props->video_width_ != props->texture_width_ ||
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props->video_height_ != props->texture_height_) {
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props->texture_width_ = props->video_width_;
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props->texture_height_ = props->video_height_;
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SDL_DestroyTexture(props->stream_texture_);
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props->stream_texture_ =
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SDL_CreateTexture(stream_renderer_, SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING,
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props->texture_width_, props->texture_height_);
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}
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} else {
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props->texture_width_ = props->video_width_;
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props->texture_height_ = props->video_height_;
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props->stream_texture_ =
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SDL_CreateTexture(stream_renderer_, SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING,
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props->texture_width_, props->texture_height_);
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}
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size_t argb_stride = props->texture_width_ * 4;
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size_t argb_size = argb_stride * props->texture_height_;
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if (!props->argb_buffer_ || props->argb_buffer_size_ != argb_size) {
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if (props->argb_buffer_) {
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delete[] props->argb_buffer_;
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size_t argb_stride = props->texture_width_ * 4;
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size_t argb_size = argb_stride * props->texture_height_;
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if (!props->argb_buffer_ || props->argb_buffer_size_ != argb_size) {
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if (props->argb_buffer_) {
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delete[] props->argb_buffer_;
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}
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props->argb_buffer_ = new uint8_t[argb_size];
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props->argb_buffer_size_ = argb_size;
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}
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props->argb_buffer_ = new uint8_t[argb_size];
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props->argb_buffer_size_ = argb_size;
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uint8_t* src_y = reinterpret_cast<uint8_t*>(props->dst_buffer_);
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int src_stride_y = props->texture_width_;
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uint8_t* src_uv = src_y + src_stride_y * props->texture_height_;
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int src_stride_uv = props->texture_width_;
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libyuv::NV12ToARGB(src_y, src_stride_y, src_uv, src_stride_uv,
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props->argb_buffer_, static_cast<int>(argb_stride),
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props->texture_width_, props->texture_height_);
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SDL_UpdateTexture(props->stream_texture_, NULL, props->argb_buffer_,
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static_cast<int>(argb_stride));
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}
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uint8_t* src_y = reinterpret_cast<uint8_t*>(props->dst_buffer_);
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int src_stride_y = props->texture_width_;
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uint8_t* src_uv = src_y + src_stride_y * props->texture_height_;
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int src_stride_uv = props->texture_width_;
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libyuv::NV12ToARGB(src_y, src_stride_y, src_uv, src_stride_uv,
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props->argb_buffer_, static_cast<int>(argb_stride),
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props->texture_width_, props->texture_height_);
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SDL_UpdateTexture(props->stream_texture_, NULL, props->argb_buffer_,
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static_cast<int>(argb_stride));
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break;
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}
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}
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}
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@@ -138,7 +138,7 @@ class Render {
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void CleanSubStreamWindowProperties(
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std::shared_ptr<SubStreamWindowProperties> props);
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void UpdateRenderRect();
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void ProcessSdlEvent();
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void ProcessSdlEvent(const SDL_Event &event);
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private:
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int CreateStreamRenderWindow();
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@@ -213,7 +213,7 @@ class Render {
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private:
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int SendKeyCommand(int key_code, bool is_down);
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int ProcessMouseEvent(SDL_Event &event);
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int ProcessMouseEvent(const SDL_Event &event);
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static void SdlCaptureAudioIn(void *userdata, Uint8 *stream, int len);
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static void SdlCaptureAudioOut(void *userdata, Uint8 *stream, int len);
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@@ -290,6 +290,7 @@ class Render {
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SDL_Renderer *main_renderer_ = nullptr;
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ImGuiContext *main_ctx_ = nullptr;
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bool exit_ = false;
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const int sdl_refresh_ms_ = 16; // ~60 FPS
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// main window properties
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bool start_mouse_controller_ = false;
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@@ -35,7 +35,7 @@ int Render::SendKeyCommand(int key_code, bool is_down) {
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return 0;
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}
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int Render::ProcessMouseEvent(SDL_Event &event) {
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int Render::ProcessMouseEvent(const SDL_Event &event) {
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controlled_remote_id_ = "";
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int video_width, video_height = 0;
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int render_width, render_height = 0;
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