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[fix] double-buffer video frames and handle stream cleanup on main thread
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@@ -123,8 +123,13 @@ class Render {
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float mouse_diff_control_bar_pos_y_ = 0;
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double control_bar_button_pressed_time_ = 0;
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double net_traffic_stats_button_pressed_time_ = 0;
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unsigned char* dst_buffer_ = nullptr;
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size_t dst_buffer_capacity_ = 0;
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// Double-buffered NV12 frame storage. Written by decode callback thread,
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// consumed by SDL main thread.
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std::mutex video_frame_mutex_;
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std::shared_ptr<std::vector<unsigned char>> front_frame_;
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std::shared_ptr<std::vector<unsigned char>> back_frame_;
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bool render_rect_dirty_ = false;
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bool stream_cleanup_pending_ = false;
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float mouse_pos_x_ = 0;
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float mouse_pos_y_ = 0;
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float mouse_pos_x_last_ = 0;
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