[fix] double-buffer video frames and handle stream cleanup on main thread

This commit is contained in:
dijunkun
2026-01-28 02:43:00 +08:00
parent cb5f8b91ad
commit b5e8af26ff
3 changed files with 133 additions and 54 deletions

View File

@@ -1737,13 +1737,19 @@ void Render::CleanupFactories() {
void Render::CleanupPeer(std::shared_ptr<SubStreamWindowProperties> props) {
SDL_FlushEvent(STREAM_REFRESH_EVENT);
if (props->dst_buffer_) {
size_t buffer_size = props->dst_buffer_capacity_;
std::vector<unsigned char> buffer_copy(buffer_size);
memcpy(buffer_copy.data(), props->dst_buffer_, buffer_size);
std::shared_ptr<std::vector<unsigned char>> frame_snapshot;
int video_width = 0;
int video_height = 0;
{
std::lock_guard<std::mutex> lock(props->video_frame_mutex_);
frame_snapshot = props->front_frame_;
video_width = props->video_width_;
video_height = props->video_height_;
}
int video_width = props->video_width_;
int video_height = props->video_height_;
if (frame_snapshot && !frame_snapshot->empty() && video_width > 0 &&
video_height > 0) {
std::vector<unsigned char> buffer_copy(*frame_snapshot);
std::string remote_id = props->remote_id_;
std::string remote_host_name = props->remote_host_name_;
std::string password =
@@ -1824,9 +1830,15 @@ void Render::CleanSubStreamWindowProperties(
props->stream_texture_ = nullptr;
}
if (props->dst_buffer_) {
delete[] props->dst_buffer_;
props->dst_buffer_ = nullptr;
{
std::lock_guard<std::mutex> lock(props->video_frame_mutex_);
props->front_frame_.reset();
props->back_frame_.reset();
props->video_width_ = 0;
props->video_height_ = 0;
props->video_size_ = 0;
props->render_rect_dirty_ = true;
props->stream_cleanup_pending_ = false;
}
}
@@ -2112,10 +2124,22 @@ void Render::ProcessSdlEvent(const SDL_Event& event) {
{
// std::shared_lock lock(client_properties_mutex_);
for (auto& [host_name, props] : client_properties_) {
thumbnail_->SaveToThumbnail(
(char*)props->dst_buffer_, props->video_width_,
props->video_height_, host_name, props->remote_host_name_,
props->remember_password_ ? props->remote_password_ : "");
std::shared_ptr<std::vector<unsigned char>> frame_snapshot;
int video_width = 0;
int video_height = 0;
{
std::lock_guard<std::mutex> lock(props->video_frame_mutex_);
frame_snapshot = props->front_frame_;
video_width = props->video_width_;
video_height = props->video_height_;
}
if (frame_snapshot && !frame_snapshot->empty() && video_width > 0 &&
video_height > 0) {
thumbnail_->SaveToThumbnail(
(char*)frame_snapshot->data(), video_width, video_height,
host_name, props->remote_host_name_,
props->remember_password_ ? props->remote_password_ : "");
}
if (props->peer_) {
std::string client_id = (host_name == client_id_)
@@ -2209,18 +2233,52 @@ void Render::ProcessSdlEvent(const SDL_Event& event) {
if (!props) {
break;
}
if (props->video_width_ <= 0 || props->video_height_ <= 0) {
std::shared_ptr<std::vector<unsigned char>> frame_snapshot;
int video_width = 0;
int video_height = 0;
bool render_rect_dirty = false;
bool cleanup_pending = false;
{
std::lock_guard<std::mutex> lock(props->video_frame_mutex_);
cleanup_pending = props->stream_cleanup_pending_;
if (!cleanup_pending) {
frame_snapshot = props->front_frame_;
video_width = props->video_width_;
video_height = props->video_height_;
}
render_rect_dirty = props->render_rect_dirty_;
}
if (cleanup_pending) {
if (props->stream_texture_) {
SDL_DestroyTexture(props->stream_texture_);
props->stream_texture_ = nullptr;
}
{
std::lock_guard<std::mutex> lock(props->video_frame_mutex_);
props->stream_cleanup_pending_ = false;
}
if (render_rect_dirty) {
UpdateRenderRect();
std::lock_guard<std::mutex> lock(props->video_frame_mutex_);
props->render_rect_dirty_ = false;
}
break;
}
if (!props->dst_buffer_) {
if (video_width <= 0 || video_height <= 0) {
break;
}
if (!frame_snapshot || frame_snapshot->empty()) {
break;
}
if (props->stream_texture_) {
if (props->video_width_ != props->texture_width_ ||
props->video_height_ != props->texture_height_) {
props->texture_width_ = props->video_width_;
props->texture_height_ = props->video_height_;
if (video_width != props->texture_width_ ||
video_height != props->texture_height_) {
props->texture_width_ = video_width;
props->texture_height_ = video_height;
SDL_DestroyTexture(props->stream_texture_);
// props->stream_texture_ = SDL_CreateTexture(
@@ -2245,8 +2303,8 @@ void Render::ProcessSdlEvent(const SDL_Event& event) {
SDL_DestroyProperties(nvProps);
}
} else {
props->texture_width_ = props->video_width_;
props->texture_height_ = props->video_height_;
props->texture_width_ = video_width;
props->texture_height_ = video_height;
// props->stream_texture_ = SDL_CreateTexture(
// stream_renderer_, stream_pixformat_,
// SDL_TEXTUREACCESS_STREAMING, props->texture_width_,
@@ -2267,8 +2325,14 @@ void Render::ProcessSdlEvent(const SDL_Event& event) {
SDL_DestroyProperties(nvProps);
}
SDL_UpdateTexture(props->stream_texture_, NULL, props->dst_buffer_,
SDL_UpdateTexture(props->stream_texture_, NULL, frame_snapshot->data(),
props->texture_width_);
if (render_rect_dirty) {
UpdateRenderRect();
std::lock_guard<std::mutex> lock(props->video_frame_mutex_);
props->render_rect_dirty_ = false;
}
}
break;
}

View File

@@ -123,8 +123,13 @@ class Render {
float mouse_diff_control_bar_pos_y_ = 0;
double control_bar_button_pressed_time_ = 0;
double net_traffic_stats_button_pressed_time_ = 0;
unsigned char* dst_buffer_ = nullptr;
size_t dst_buffer_capacity_ = 0;
// Double-buffered NV12 frame storage. Written by decode callback thread,
// consumed by SDL main thread.
std::mutex video_frame_mutex_;
std::shared_ptr<std::vector<unsigned char>> front_frame_;
std::shared_ptr<std::vector<unsigned char>> back_frame_;
bool render_rect_dirty_ = false;
bool stream_cleanup_pending_ = false;
float mouse_pos_x_ = 0;
float mouse_pos_y_ = 0;
float mouse_pos_x_last_ = 0;

View File

@@ -238,31 +238,31 @@ void Render::OnReceiveVideoBufferCb(const XVideoFrame* video_frame,
render->client_properties_.find(remote_id)->second.get();
if (props->connection_established_) {
if (!props->dst_buffer_) {
props->dst_buffer_capacity_ = video_frame->size;
props->dst_buffer_ = new unsigned char[video_frame->size];
}
{
std::lock_guard<std::mutex> lock(props->video_frame_mutex_);
if (props->dst_buffer_capacity_ < video_frame->size) {
delete props->dst_buffer_;
props->dst_buffer_capacity_ = video_frame->size;
props->dst_buffer_ = new unsigned char[video_frame->size];
}
if (!props->back_frame_) {
props->back_frame_ =
std::make_shared<std::vector<unsigned char>>(video_frame->size);
}
if (props->back_frame_->size() != video_frame->size) {
props->back_frame_->resize(video_frame->size);
}
memcpy(props->dst_buffer_, video_frame->data, video_frame->size);
bool need_to_update_render_rect = false;
if (props->video_width_ != props->video_width_last_ ||
props->video_height_ != props->video_height_last_) {
need_to_update_render_rect = true;
props->video_width_last_ = props->video_width_;
props->video_height_last_ = props->video_height_;
}
props->video_width_ = video_frame->width;
props->video_height_ = video_frame->height;
props->video_size_ = video_frame->size;
std::memcpy(props->back_frame_->data(), video_frame->data,
video_frame->size);
if (need_to_update_render_rect) {
render->UpdateRenderRect();
const bool size_changed = (props->video_width_ != video_frame->width) ||
(props->video_height_ != video_frame->height);
if (size_changed) {
props->render_rect_dirty_ = true;
}
props->video_width_ = video_frame->width;
props->video_height_ = video_frame->height;
props->video_size_ = video_frame->size;
props->front_frame_.swap(props->back_frame_);
}
SDL_Event event;
@@ -440,9 +440,9 @@ void Render::OnReceiveDataBufferCb(const char* data, size_t size,
const double bps =
(static_cast<double>(delta_bytes) * 8.0) / delta_seconds;
if (bps > 0.0) {
const double capped =
(std::min)(bps, static_cast<double>(
(std::numeric_limits<uint32_t>::max)()));
const double capped = (std::min)(
bps,
static_cast<double>((std::numeric_limits<uint32_t>::max)()));
estimated_rate_bps = static_cast<uint32_t>(capped);
}
}
@@ -720,12 +720,22 @@ void Render::OnConnectionStatusCb(ConnectionStatus status, const char* user_id,
case ConnectionStatus::Closed: {
props->connection_established_ = false;
props->mouse_control_button_pressed_ = false;
if (props->dst_buffer_ && props->stream_texture_) {
memset(props->dst_buffer_, 0, props->dst_buffer_capacity_);
SDL_UpdateTexture(props->stream_texture_, NULL, props->dst_buffer_,
props->texture_width_);
{
std::lock_guard<std::mutex> lock(props->video_frame_mutex_);
props->front_frame_.reset();
props->back_frame_.reset();
props->video_width_ = 0;
props->video_height_ = 0;
props->video_size_ = 0;
props->render_rect_dirty_ = true;
props->stream_cleanup_pending_ = true;
}
render->CleanSubStreamWindowProperties(props);
SDL_Event event;
event.type = render->STREAM_REFRESH_EVENT;
event.user.data1 = props;
SDL_PushEvent(&event);
break;
}