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[feat] use fingerprint-based verification for both default and self-hosted servers
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@@ -604,7 +604,7 @@ int Render::CreateConnectionPeer() {
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signal_server_ip = config_center_->GetDefaultServerHost();
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signal_server_port = config_center_->GetDefaultSignalServerPort();
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coturn_server_port = config_center_->GetDefaultCoturnServerPort();
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tls_cert_fingerprint = "";
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tls_cert_fingerprint = config_center_->GetDefaultCertFingerprint();
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params_.user_id = client_id_with_password_;
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}
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@@ -658,12 +658,20 @@ int Render::CreateConnectionPeer() {
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Render* render = static_cast<Render*>(user_data);
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if (render && render->config_center_) {
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render->config_center_->SetCertFingerprint(fingerprint);
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LOG_INFO("Saved self-hosted certificate fingerprint: {}", fingerprint);
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}
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};
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params_.fingerprint_user_data = this;
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} else {
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params_.on_cert_fingerprint = nullptr;
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params_.fingerprint_user_data = nullptr;
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params_.on_cert_fingerprint = [](const char* fingerprint, void* user_data) {
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Render* render = static_cast<Render*>(user_data);
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if (render && render->config_center_) {
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render->config_center_->SetDefaultCertFingerprint(fingerprint);
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LOG_INFO("Saved default server certificate fingerprint: {}",
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fingerprint);
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}
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};
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params_.fingerprint_user_data = this;
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}
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strncpy(params_.log_path, dll_log_path_.c_str(),
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