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[feat] add Windows DXGI/GDI screen capture with WGC→DXGI→GDI fallback support
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79
src/screen_capturer/windows/screen_capturer_dxgi.h
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79
src/screen_capturer/windows/screen_capturer_dxgi.h
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/*
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* @Author: DI JUNKUN
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* @Date: 2026-02-27
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* Copyright (c) 2026 by DI JUNKUN, All Rights Reserved.
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*/
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#ifndef _SCREEN_CAPTURER_DXGI_H_
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#define _SCREEN_CAPTURER_DXGI_H_
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#include <Windows.h>
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#include <d3d11.h>
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#include <dxgi1_2.h>
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#include <wrl/client.h>
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#include <atomic>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <thread>
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#include <vector>
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#include "rd_log.h"
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#include "screen_capturer.h"
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namespace crossdesk {
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class ScreenCapturerDxgi : public ScreenCapturer {
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public:
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ScreenCapturerDxgi();
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~ScreenCapturerDxgi();
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public:
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int Init(const int fps, cb_desktop_data cb) override;
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int Destroy() override;
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int Start(bool show_cursor) override;
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int Stop() override;
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int Pause(int monitor_index) override;
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int Resume(int monitor_index) override;
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int SwitchTo(int monitor_index) override;
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std::vector<DisplayInfo> GetDisplayInfoList() override {
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return display_info_list_;
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}
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private:
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bool InitializeDxgi();
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void EnumerateDisplays();
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bool CreateDuplicationForMonitor(int monitor_index);
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void CaptureLoop();
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void ReleaseDuplication();
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private:
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std::vector<DisplayInfo> display_info_list_;
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std::vector<Microsoft::WRL::ComPtr<IDXGIOutput>> outputs_;
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Microsoft::WRL::ComPtr<IDXGIFactory1> dxgi_factory_;
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Microsoft::WRL::ComPtr<ID3D11Device> d3d_device_;
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Microsoft::WRL::ComPtr<ID3D11DeviceContext> d3d_context_;
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Microsoft::WRL::ComPtr<IDXGIOutputDuplication> duplication_;
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Microsoft::WRL::ComPtr<ID3D11Texture2D> staging_;
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std::atomic<bool> running_{false};
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std::atomic<bool> paused_{false};
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std::atomic<int> monitor_index_{0};
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std::atomic<bool> show_cursor_{true};
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std::thread thread_;
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int fps_ = 60;
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cb_desktop_data callback_ = nullptr;
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unsigned char* nv12_frame_ = nullptr;
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int nv12_width_ = 0;
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int nv12_height_ = 0;
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};
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} // namespace crossdesk
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#endif
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